Video Game Themed Bars: The Next Big Thing in Drinking?

Will Mario and Pals be your new drinking buddies? For years video games have been in bars; an old arcade cabinet here and there, or even bar specific games that typically have to do with gambling. However, it  seems video games are steadily making their way into bars more and more in new ways.

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Today, ReCode.net has a review  for Folsom Street Foundry, a bar/event space located in the San Francisco SOMA area where weekly video game nights are occurring on Tuesdays. These game nights, which have been going on for weeks now, have ranged from Bubble Bobble Duels, live watching of Twitch Plays Pokemon, and Smash Brothers Tournaments. Although conducted by an outside event group, the weekly game nights are growing in popularity and proving that video games and drinking is a combination for success. At this point you may be knocking your head against a wall crying “WHY DIDN’T I THINK TO OPEN A VIDEO GAME THEMED BAR!?”, but don’t fret: there’s room to grow. Of course Folsom Street Foundry isn’t the first bar to incorporate video games and drinking, but it does seem to be one of the latest and greatest.

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The combination seems obvious, pop culture and the bar scene, but video game themed bars have been slow to start up. This could be in large part due to the start-up costs for bars and the additional cost it would take to have hardware to run multiple video games. Likewise,  as anyone who has ever had a college party at their house may know: electronics and drinking is a recipe for disaster. That said, with the success of Folsom Street Foundry and Barcade in Brooklyn there definitely seems to be a niche for video game themed bars.

So why does this blog care? This isn’t only a testament to my own personal alcoholism and addiction to video games, there’s some decent social implications for this rising trend. As video games become more and more accepted into our culture they begin entering scenes and parts of culture they’ve yet to touch before. With video games entering bars and social scene they too become greater intertwined in our social sphere. That’s right kids, video games are now in your social world. Your next date may take you to a video game themed bar in which you and your date bond over a game over Crash Team Racing.

“So where did you grow u- OH DAMN YOUR EXPLODING CRATE, YOU ****”

Have a favorite video game bar or video game themed drinking idea? Let the people know by dropping a line in the comment section!

And now, for the sake a fun (since there’s no sociologically relevant reason I can think to do this), here are some video game themed drinks and ideas to liven up your video game themed bar or party. These are the ones I found to be pretty cool, though you should definitely check out the website for more ideas.

Courtesy of TheDrunkenMoogle.com here are some Video game themed drinks:

Zelda’s Lullaby (Legend of Zelda)

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1.5 oz Chambord
.75 oz vodka
1 oz lemon juice
.5 oz simple syrup
1 egg white
1 lemon twist

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The Dratini (Pokemon)
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1 1/2 oz gin (Bombay Sapphire Gin used)
1 1/2 oz Hpnotiq
splash of blue curacao

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The Rainbow Road (Super Mario Kart)
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4 oz. Orange juice
½ oz. Gin
⅓ oz. Grenadine
⅓ oz. Rum
3 oz. Vodka
2 splashes Blue Curacao

 

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The X Buster (Mega Man X)
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1 oz Gin
1 oz Blue curacao
Lemon-lime soda

1 Cherry

Twitch Plays Pokemon: Can Thousands Work Together To Be a Master?

The past few days a social experiment has taken over Twitch. Twitch, for those who may not know, is an interactive streaming website primarily focused on gaming. This past week, a user by the name of TwitchPlaysPokemon uploaded the 1996 classic Pokemon Red to the servers of Twitch, enabling the game to be controlled via chat commands. The results are hilarious, interesting, and insane.

140218174147-twitch-plays-pokemon-story-topWhen the game went up on Twitch earlier in the week the play mechanics were amusing and novel. A player, in a chatroom of about 100, could enter a command and see the onscreen player move accordingly. Then thousands and thousands of people jump aboard. At its peak, Twitch is reporting that over  80,000 players were participating and watching at once. The result is a spastic main character who seems to be struggle to do anything but walk around in circles. The goal, now, has become to journey through the game as a group.

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However, to better function tweaks have been made to the game. A few days ago, a change was made to the game to allow for a more civil play experience. Players now have the option of voting for either Anarchy or Democracy. When the majority of players vote for Anarchy, the game is carried out in the same fashion as it was when it first began; chat commands from all players dictate how the main character moves. When the majority of players vote for democracy, chat commands are disabled and players instead vote on what movement to make  and the game moves with the majority move.  Of course, it even gets more absurd when the game gets thrust into battle. The results have been absurd and have spawned memes and jokes across the internet.

I don't have time to explain the Helix thing..
I don’t have time to explain the Helix thing..

The sheer fact that this democratic system for working together has arisen in this chaotic world is incredibly interesting, both from a gamer’s perspective and a sociologist perspective. TwitchPlaysPokemon has become a fascinating case scenario for how the internet can create unique social experiences in places that once were not social. It shows the creative ability of group interaction to change and add new life into something from the past, and re-imagine what it is to play video games together.

Even if you’re not into for its social implications, it’s still a hell of a funny thing to watch.

Join in the fun here!

 

Nintendo UK creates the ” Nintendo Girls Club” on Youtube

A few months ago during E3 I asked the question whether Nintendo was being more gender inclusive after the inclusion of lead female characters in most of their E3 line-up. Yesterday, the Nintendo’s Girl Club youtube channel popped up on youtube, giving further evidence that Nintendo is really stepping up their efforts to appeal to a wider audience.

The introductory video (posted above) promises trailers and news presented by the channel’s host  Jorgie Porter and other female fans of Nintendo games and franchises. All in all, it seems like the channel will be just that: female gamers talking about games and news relating to Nintendo. It’s a welcomed and novel approach, and it does show that Nintendo is at least trying to appeal to female gamers. I doubt we’ll see any hard hitting insight on the channel, but it’s good nonetheless. This comes after many divisions of Nintendo have launched a marketing campaign to appeal to a wider demographic of gamers, including commercials and games that more widely appeal to a greater audience.

If you are or know a young girl that is a fan of Nintendo then they may enjoy this new channel. I realize this entire post reads like a advertisement for Nintendo, but I thought it was something worth noticing.

Check out more videos on the Nintendo Girl’s Club Youtube channel

 

Telltale’s The Walking Dead Being Used To Teach Ethics in Norwegian School

A highschool in Norway is using Telltale’s acclaimed “The Walking Dead”  series to teach their students about ethics. Will these kids learn actual ethical insight, or will they only learn that Zombies = bad news?

The school was brought to attention by NRK, a media outlet in Norway that reported on the class. A video of the report can be seen here (Warning, it’s in Norweigin, but you can hit the translate button if you don’t speak the language).

According to the report, the game is being used to give student ethical dilemmas that they may not otherwise be given. Before you assume these ethical decisions are “Be a zombie murder or not?”, bear in mind that the series has been acclaimed for making players actually feel for their characters and feel the weight of their decisions. Unfortunately I personally have not had a chance to play the series, but I’ve heard they’re very well respected and well developed in character design and progression.

The report also claims that students have had positive results using the game to teach students ethics, as the game has spawned lively discussion of many of the ethical dilemmas that are presented in the game. Likewise, the students are reported to be much more engaged in this form of teaching than in traditional forms of teaching ethics.

Such a report begs the question: should video games be incorporated into more classrooms? Certainly there has been evidence to suggest that video games help engage students in school, but are they more successful in teaching than traditional means? That remains to be seen, and anecdotal evidence like this can only be applied to the situation. Certainly The Walking Dead wouldn’t be appropriate outside ethics and philosophy classes, but perhaps other games can help bridge the gap between education and video games. Similarly, one must ask: are using video games in the classroom any different than using television or movies?

Can Playing Video Games Cause Hallucinations?

Can Playing Video Games Cause Hallucinations?

A Recent study out of Nottingham Trent University, and reported on by Gamespot, claims that playing video games for may cause hallucinations. Should we be worried, or should we just forget about it and continue to try and get Donkey Kong out of my backyard?

The study is based on experience compiled by  gamers collected on online gaming forums. The fact that the study is relying on personal experience from internet testimonial is already questionable, but we’ll just go ahead and move on.  Gamers reported seeing distorted versions of reality that included aspects of games after playing for extended periods of times. This could include things like seeing gaming menus, signs, or even options in the real world. This phenomenon the research team calls “Game Transfer Phenomena”is  what they describe as “how playing games can affect a person’s sense of sight, sound, and touch after they are done playing”.  These experiences were mixed, with some gamers having uncomfortable experiences in which they were unable to concentrate, confused, or even worried about the perceived objects they saw.

From personal experience: One night, after a particularly long session of playing the 2001 title “Super Monkey Ball” the game seeped into my reality. Day was night, light was dark, balls were filled with monkeys.  Had my loved ones been trapped in spherical cages, or was it all in my mind? As I navigated the mazes of my mind, and the ones manifested into my reality I began to laugh at the comedy of it all; for aren’t we all monkeys in our own balls? Trapped in our own spheres of lies and desperation? What a world to live we in; It’s Bananas.

…Where was I? Back to the article: Should we stop playing video games excessively for fear that Mario will sneak into our reality? Who knows. The research study team admits that relying on personal experience from an internet pool of respondents means that we can’t say that the group represents a majority of gamers. Further research needs to be done to see what type of gamers are more likely to have GTP occur and to see how and when GTP manifest, if it does. Regardless, it doesn’t seem like GTP is anything gamers should fear, as the majority of gamers didn’t seem to respond to having it. However, if true, GTP does mean that video games and media effect our brains in ways we haven’t quite figured out. Then again, is it just video games and other media that have this effect? One could argue that doing any activity for an extended amount of time can have adverse effects on one’s mental state and lead to sensations of that activity in normal life. We’ll have to keep an eye on the phenomena to further see how video games and media are effecting our social world.

If this sensation has ever happened to you (And not like the ridiculous lie I told) please share!

For more photos of Video games in Real Life!

http://kotaku.com/real-life-photos-mixed-with-16-bit-video-games-are-amaz-476024420

Do We Cheat in Video Games Because We Assume Everyone Else Is?

Do We Cheat in Video Games Because We Assume Everyone Else Is?

We’re back in 2014, with an article that looks into a study conducted by a research team coming out of Singapore. This specific study looks into why we cheat in video games.

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I won’t go into the specifics of the study, as the wired article does that quite well, but it is worth discussing the findings of the study. The article reevaluates the belief that it’s anonymity that makes gamers cheat in online communities, and instead finds that gamer’s responded that they more often resorted to cheating because they believed others were cheating as well. Not only that, but they also responded that if one doesn’t cheat in online communities then they are at a disadvantage. Essentially, we’re all cheating because we assume everyone is cheating, and if you’re honest you’re probably losing. What an online world we live in.

Take some time and check out the article, and the study if you have the ability to. It’s worth a view.

I know this post is a bit on the sparse side, but I promise: more content and new articles in the future! Until then, happy new years and good gaming.

New Study Suggest Violent Video Games May Have Benefits for Children

New Study Suggest Violent Video Games Have Benefits for Children

Ru Roh. After numerous studies that have tried to link violent video games to bad behavior in children, the American Psychological Association has conducted a study that has found positive benefits to children playing violent video games. Is this just hear say, or should we sit our kids down in front of Grand Theft Auto instead of going to school?

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I don’t go into the study too thoroughly, but basically it discusses the positive and negatives that video games have for children. Specifically, the research discusses how video games in general help form cognitive and problem solving skills in young children. While these effects are not limited to violent video games, they too have these same type of positive effects. After years of researchers trying to find evidence that Video Games have negative effects on children’s development, it’s only recently that researchers have begun to study the positive effects that video games may hold.

“Important research has already been conducted for decades on the negative effects of gaming, including addiction, depression and aggression, and we are certainly not suggesting that this should be ignored,” said lead author Isabela Granic, PhD, of Radboud University Nijmegen in The Netherlands. “However, to understand the impact of video games on children’s and adolescents’ development, a more balanced perspective is needed.”

Hey, that’s pretty much what I said, right? The article then goes on to talk about how new perspectives on video games are being used to educate children. Classrooms and educational plans are being designed with video games incorporated, and these new types of learning tools are revolutionizing the way we teach children.  Hopefully these lesson plans and games are better than the first generation of educational games, which the majority of which were….creepy.

Terror is your teacher in Sonic Schoolhouse for the PC.
Terror is your teacher in Sonic Schoolhouse for the PC.

 

 

 

 

 

 

 

 

 

 

Who knows if we are at the dawn of video games being used in education, or a mere passing trend. Regardless, kids will play video games with or without the positive or negative effects researchers are suggesting. Likewise, researchers will continue to disagree about the effects of video games, especially violent ones.

Study Suggest Violent Video Games Makes Kids Eat more and Cheat!

Study Suggest Violent Video Games Makes Kids Eat more and Cheat!

They have finally found conclusive evidence that Video Games are making our kids fat cheaters. That’s at least what a study coming out of Ohio State University is suggesting.

 

 

 

 

 

 

 

 

The study was conducted by having 172 Italian students either play violent or non-violent games and then conduct a test of honesty. While playing either type of video game participants were given a bowl of M&Ms to see whether the type of video game would effect how much the participants ate. The students wee either given a Grand Theft Auto game or a Pinball and Golf game, so clearly it was going for the most extreme opposite of games. After playing the games, the participants were asked to take a test to win raffle tickets, which they were then able to retrieve their won tickets from an unsupervised envelope to see if they would take more than their allocated tickets.

The results of the study found that students who were playing Grand Theft Auto ate 3 times more M&Ms than those who played the Non-violent video games, finally showing that Grand Theft Auto is a cause of obesity..wait, what? Likewise, the study found that students who played the violent video games were more likely to “steal” raffle tickets while  unsupervised. Together, these findings suggest that playing violent video games makes players less restrained. The study also suggest that males were more susceptible to this change in behavior than females, but females were also susceptible to the change.

So, should we throw our violent video games out the window for fear that we’ll put on pounds and rig the local raffle? (I’M GUNNA GET THAT BAKED CAKE AT ANY COST!) No. Of course not. These results only show a behavior pattern in a small sample of students that may not represent the population of gamers. Likewise, it hard to make the assumption that stealing raffle tickets from a hypothetical raffle means anymore than what it is.  Similarly, maybe one should ask what about playing games like GTA make players snack more than less encompassing games like 3D Pinball. It may not necessarily be a result of the violence in the video game, but rather the level of experience the gamer is having.

Meh, who knows. Ohio State may have to do additional research to prove their hypothesis.

PS4/XboxOne Midnight Release: Dos and Don’ts You’ll Need to know before You Line Up

With both Playstation and Microsoft releasing their next consoles in the upcoming weeks, it’s inevitable that people are preparing for the tried and true tradition of lining up for the midnight releases. Midnight release parties are a culture in their own right; New laws exist, the meek become the strong, and getting your hands on a console is the only thing that matters. Thus, for your sake and mine, I’ve decided it’s time to learn a little bit about the dos-and-don’ts of Console Midnight Releases.

Fair warning: Midnight releases get can get rough. Not dangerous or sketchy or anything, but rough on the sights and sounds. We’re talking lines of gamers, mostly dudes, whom have been standing in line for hours, if not days. While standing in a midnight release line for the Ouya I became inebriated by the fumes of my fellow gamers. I then begin to hallucinate for hours that I was in the game BattleToads.  I awoke hours past midnight in a nearby Pinkberry covered in yogurt and toppings with a screaming teenage employee holding a large spoon yelling at me. That story, of course, was a lie; no one cared about the Ouya.

Without further ado:

DO: Show up earlier than later.

Yeah, not standing in is nice, but so it getting a console at midnight. If you’re dedicated to getting a midnight released console, arrive earlier than later. Don’t wait until a line starts forming, if you’re really dedicated you won’t be afraid to be the first one in line. All of your waiting and patience will pay off when you get to play those sweet sweet launch titles…well, maybe not.

DON’T: Go Alone 

This one probably is the least followed rule of the midnight release, since many of us won’t be able to find a friend as passionate about having their console directly at midnight. That said, you’re still standing outside in the middle of the night with strangers. Launch lineups can be dangerous places, you’re essentially in a crowd of individuals each with the intention to spend at least 400 dollars on a video game console. Many muggings and thefts have occurred during midnight releases, often time after gamers have received their consoles. For your safety, please bring a friend, family member, or someone who will have your back even if they are only there to keep you company.

Do: Prepare before hand

One of the worst things you can do is line-up without having prepared to stand in a line for hours. Beyond sheer will, you’ll need other essentials including food, drink, and entertainment. That means plan ahead, bring bottles of water and snacks to get you through the night. Plan accordingly for the night: don’t go in just a t-shirt and shorts, even though you’re lining up at 3pm in the day. Also, bring your 3DS or Vitas, as you’ll be a line of gamers who may also have their handhelds on them; It’s a great way to pass the time and maybe even make some friends in the mean time.

Don’t: Go.

I know, it’s a little contradictory of me to give you some advise about going to midnight releases and then flat our advise not to go. But really, don’t go. You’re really not gaining that much by getting a game at midnight, at most you’re getting a few extra hours with a console that you’ll probably be too tired to really appreciate. Stay home, sleep, and wait until the morning and get a console at a store that isn’t holding a midnight release. Better yet, preorder in advance or have it shipped to you the day it releases.  If you’re worried that you won’t get a console at midnight unless you line up then just wait, the drought of consoles typically only last a few weeks at most. You’ll be able to eventually get your hands on a console, and besides: Launch games typically aren’t all that great.

For those who of you set on being there for a midnight release: Be safe and enjoy.

Forbes Releases Their Choices for the Top 10 Powerful Women in Gaming

Forbes Releases Their Choices for the Top 10 Powerful Women in Gaming

Forbes released their list of the 10 most powerful women in gaming today. In an industry dominated by men, the 10 listed women are blazing new ground for female game developers in the industry. Check out the list and get to know these 10 women shaping the game industry.

That’s all I have for today. Not failed attempts and failed humor or witty insight.