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Category Archives: Sociology
Platforms at the Peripheries Extended Abstract now Available to Read
My extended abstract entitled “Platforms at the Peripheries” that I submitted to the Digital Games Research Association’s (DiGRA) 2020 conference is now available via their proceedings. I wrote this around a year ago when the world looked pretty different, but … Continue reading
Posted in gaming, Sociology, Study, video games
Tagged Game Studies, Research, sociology, Video Games
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In Media Res Post about Theme Parks and Gaming Simulations
I recently contributed an article entitled “Theme Parks Go Virtual: An Analysis of Gaming Simulations of Theme Parks” to In Media Res as a part of their dedicated week on scholarship around Theme Parks. You can check out the post … Continue reading
Posted in gaming, Research, Sociology, Technology, video games
Tagged disney, Gaming, Research, sociology, theme parks, Video Games
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Updates and Cancellations
Just wanted to update the blog with two unfortunate cancellations about presentations of research. I was accepted to the Digital Games Research Association’s annual conference in Tampere Finland to present my on-going research. The presentation was tentatively entitled Platforms at … Continue reading
Posted in Sociology, Study, Technology, Uncategorized, video games
Tagged Gaming, Research, sociology, Video Games
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Short Post on the Early History of Console Cloning
I wanted to share a guest blog post I did for the Strong Museum of Play’s Play Stuff Blog during my summer fellowship there last year. The post entitled, Clones in the Archives: Console and Software Cloning Practices in the … Continue reading
Posted in gaming, Research, Sociology, Study, Technology, Uncategorized, video games
Tagged Atari, Gaming, history, Nintendo, PONG, Research, Retrogaming, sociology, Video game industry, Video Games
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New Project: Bootleg Consoles and Regional Gaming Identities
I wanted to share an area of research I’m currently engaged with, particularly looking at what are typically referred to as Bootleg Consoles as meaningful social artifacts that make up regional gaming identities. Broadly, the term bootleg console can be … Continue reading
Posted in equality, gaming, Research, Sociology, Study, Technology, Uncategorized, video games
Tagged bootleg consoles, famiclone, Gaming, regional gaming identities, Research, sociology, Video Games
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AnyKey’s Good Luck Have Fun Pledge
This past week AnyKey, an advocacy group that promotes diversity and inclusion in gaming, relaunched their Good Luck Have Fun Pledge. I had the pleasure of representing the organization at TwitchCon 2019 in San Diego this past weekend. I … Continue reading
Posted in equality, gaming, Research, Sociology, Technology, Uncategorized, video games
Tagged advocacy, Diversity, equality, esports, Gaming, sociology, streaming, Video Games
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Summer Travels 2: HEVGA summer school, Sweden.
Continuing with an update about my games research related activities this summer, I wanted to share a little bit about my experience at the Higher Education Video Game Alliance (HEVGA) summer school in Skövde, Sweden. This was a three day … Continue reading
Posted in Education, gaming, Research, Sociology, Study, Technology, Uncategorized, video games
Tagged Game Studies, Gaming, hevga, Research, sociology, sweden, Video Games
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Summer Travels Part 1: Strong National Museum of Play, Rochester, New York
I’ve been active doing video game related things this summer and thought it was finally time to sit down and share. I’ll be breaking this up into multiple post, so stay tuned for most posts in the near future. This … Continue reading
Posted in Education, gaming, Research, Sociology, Study, Technology, Uncategorized, video games
Tagged cloning, games, Gaming, museum, Research, sociology, Video Games
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Presentation at The Pacific Sociological Association’s Annual Conference
I’ll be presenting my research “No Skin=No Skill: Reproduction of Toxic Masculinity and Capitalist Hierarchy in Free-To-Play Battle Royale Video Games” at the Pacific Sociological Association’s annual conference on March 29th in Oakland, CA. I’m excited to meet with other … Continue reading
Posted in gaming, Sociology, Technology, video games
Tagged capitalism, Gaming, Research, sociology, Video game, Video Games
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Participation in the “Gaming Blind” Documentary by Accessible Media Inc.
I had the opportunity to participate in Accessible Media Inc.’s documentary Gaming Blind, a documentary that explores blind and partially sighted accessibility in the video game industry. “After losing her sight, Shelby Travers thought video games were a part of her … Continue reading
Posted in Documentry, gaming, Research, Sociology, Technology, Uncategorized, video games
Tagged Accessibility, EA, Gaming, Inclusion, media, sociology, technology, Video Games
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