Tag Archives: Video Games

Can the Nintendo Switch Create Physical Gaming Spaces?

I recently did a pilot study of physical gaming spaces and why individuals choose to attend gaming events. I’m currently looking to extend the pilot study to a fully realized research project, and will hopefully share it when it is … Continue reading

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Book Review: Coming of Age in Second Life by Tom Boellstorff

I’m a few years late with this, but I recently had the chance to read Coming of Age In Second Life by Tom Boellstorff, an anthropological ethnography of the Massive Multiplayer Online World Second Life. I know this might be … Continue reading

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2017 ESA Essential Facts About the Computer and Video Game Industry

The Entertainment Software Association (ESA) has published their annual report about the computer and video game industry. This yearly report is an invaluable asset for researcher looking for statistics and figures concerning video game usage and consumption, as the ESA … Continue reading

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Google Releases Findings on What Teens Find Cool

How do you do, fellow Kids? Google today released  It’s Lit: A Guide to What Teens Think is Cool  a report of the brands, technology, and products teens think are cool. Of the topics covered in the report are what … Continue reading

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Video Game Music: Discussion and Resources

I often find myself listening to video game music as background music while I read or write. It makes sense, most of the tunes we hear in video games were meant to be just that: background music to your adventure … Continue reading

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The Queerness and Games Conference

Just wanted to give heads up to a exciting conference in the near future: The Queerness and Games Conference at The University of Southern California, taking place April 1st and 2nd, 2017. The schedule is an impressive list of panelists … Continue reading

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Games Studies and The Sociology of Video Games

Having started upon a path towards advanced degrees with an emphasis in interactive media and online communities, it has increasingly become evident to me that there is no singular route to studying the emerging field of video games. As I … Continue reading

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