Study Suggest Violent Video Games Makes Kids Eat more and Cheat!

Study Suggest Violent Video Games Makes Kids Eat more and Cheat!

They have finally found conclusive evidence that Video Games are making our kids fat cheaters. That’s at least what a study coming out of Ohio State University is suggesting.









The study was conducted by having 172 Italian students either play violent or non-violent games and then conduct a test of honesty. While playing either type of video game participants were given a bowl of M&Ms to see whether the type of video game would effect how much the participants ate. The students wee either given a Grand Theft Auto game or a Pinball and Golf game, so clearly it was going for the most extreme opposite of games. After playing the games, the participants were asked to take a test to win raffle tickets, which they were then able to retrieve their won tickets from an unsupervised envelope to see if they would take more than their allocated tickets.

The results of the study found that students who were playing Grand Theft Auto ate 3 times more M&Ms than those who played the Non-violent video games, finally showing that Grand Theft Auto is a cause of obesity..wait, what? Likewise, the study found that students who played the violent video games were more likely to “steal” raffle tickets while  unsupervised. Together, these findings suggest that playing violent video games makes players less restrained. The study also suggest that males were more susceptible to this change in behavior than females, but females were also susceptible to the change.

So, should we throw our violent video games out the window for fear that we’ll put on pounds and rig the local raffle? (I’M GUNNA GET THAT BAKED CAKE AT ANY COST!) No. Of course not. These results only show a behavior pattern in a small sample of students that may not represent the population of gamers. Likewise, it hard to make the assumption that stealing raffle tickets from a hypothetical raffle means anymore than what it is.  Similarly, maybe one should ask what about playing games like GTA make players snack more than less encompassing games like 3D Pinball. It may not necessarily be a result of the violence in the video game, but rather the level of experience the gamer is having.

Meh, who knows. Ohio State may have to do additional research to prove their hypothesis.


PS4/XboxOne Midnight Release: Dos and Don’ts You’ll Need to know before You Line Up

With both Playstation and Microsoft releasing their next consoles in the upcoming weeks, it’s inevitable that people are preparing for the tried and true tradition of lining up for the midnight releases. Midnight release parties are a culture in their own right; New laws exist, the meek become the strong, and getting your hands on a console is the only thing that matters. Thus, for your sake and mine, I’ve decided it’s time to learn a little bit about the dos-and-don’ts of Console Midnight Releases.

Fair warning: Midnight releases get can get rough. Not dangerous or sketchy or anything, but rough on the sights and sounds. We’re talking lines of gamers, mostly dudes, whom have been standing in line for hours, if not days. While standing in a midnight release line for the Ouya I became inebriated by the fumes of my fellow gamers. I then begin to hallucinate for hours that I was in the game BattleToads.  I awoke hours past midnight in a nearby Pinkberry covered in yogurt and toppings with a screaming teenage employee holding a large spoon yelling at me. That story, of course, was a lie; no one cared about the Ouya.

Without further ado:

DO: Show up earlier than later.

Yeah, not standing in is nice, but so it getting a console at midnight. If you’re dedicated to getting a midnight released console, arrive earlier than later. Don’t wait until a line starts forming, if you’re really dedicated you won’t be afraid to be the first one in line. All of your waiting and patience will pay off when you get to play those sweet sweet launch titles…well, maybe not.

DON’T: Go Alone 

This one probably is the least followed rule of the midnight release, since many of us won’t be able to find a friend as passionate about having their console directly at midnight. That said, you’re still standing outside in the middle of the night with strangers. Launch lineups can be dangerous places, you’re essentially in a crowd of individuals each with the intention to spend at least 400 dollars on a video game console. Many muggings and thefts have occurred during midnight releases, often time after gamers have received their consoles. For your safety, please bring a friend, family member, or someone who will have your back even if they are only there to keep you company.

Do: Prepare before hand

One of the worst things you can do is line-up without having prepared to stand in a line for hours. Beyond sheer will, you’ll need other essentials including food, drink, and entertainment. That means plan ahead, bring bottles of water and snacks to get you through the night. Plan accordingly for the night: don’t go in just a t-shirt and shorts, even though you’re lining up at 3pm in the day. Also, bring your 3DS or Vitas, as you’ll be a line of gamers who may also have their handhelds on them; It’s a great way to pass the time and maybe even make some friends in the mean time.

Don’t: Go.

I know, it’s a little contradictory of me to give you some advise about going to midnight releases and then flat our advise not to go. But really, don’t go. You’re really not gaining that much by getting a game at midnight, at most you’re getting a few extra hours with a console that you’ll probably be too tired to really appreciate. Stay home, sleep, and wait until the morning and get a console at a store that isn’t holding a midnight release. Better yet, preorder in advance or have it shipped to you the day it releases.  If you’re worried that you won’t get a console at midnight unless you line up then just wait, the drought of consoles typically only last a few weeks at most. You’ll be able to eventually get your hands on a console, and besides: Launch games typically aren’t all that great.

For those who of you set on being there for a midnight release: Be safe and enjoy.

Forbes Releases Their Choices for the Top 10 Powerful Women in Gaming

Forbes Releases Their Choices for the Top 10 Powerful Women in Gaming

Forbes released their list of the 10 most powerful women in gaming today. In an industry dominated by men, the 10 listed women are blazing new ground for female game developers in the industry. Check out the list and get to know these 10 women shaping the game industry.

That’s all I have for today. Not failed attempts and failed humor or witty insight.

Video Games to Celebrate Halloween With

As I said a few months ago with “Games that to Celebrate the 4th of July with”, if video games mirror aspects of society, then it’s only natural that they celebrate our customs and holidays.  With Halloween only a few days a way, here are some spooktacularly fun games to celebrate Halloween with:


Now there’s plenty of games gamers may go to for their Halloween gaming, specifically horror and survival games like Resident Evil, Deadspace, or Silent Hill. While these types of games are all great choices to play on Halloween, I’ll be focusing on games that actually celebrate Halloween…I’m talking Pumpkins, costumes, and, of course, trick and or treating. Here we go.

Animal Crossing Series (Nintendo)

I mentioned the Animal Crossing series in my 4th of July piece, but it works for pretty much all holidays and occasions. With Animal Crossing’s internal calendar and clock it celebrates holidays in real time. For Halloween the game has a reoccurring character that only appears in your town on October 31st. Jack, the pumpkin wearing character, appears in your town each Halloween starting all sorts of Halloween festivities and havoc upon your town. Jack is kind of a jerk, asking you to do all sorts of strange things and, to be honest, he’s a little too obsessed with Halloween for his own good. One must ask: what does he do with the rest of the year? The other villagers will get into the spirit by dressing up like Jack, offering candy, and giving out Halloween specific items. So if you haven’t checked your town in a few months (Sorry Isabelle and Nook, Pokemon took your place in my 3ds) perhaps it’s time to check in with your town and enjoy some of the Halloween fun this Thursday.

Costume Quest (PSN/XBLA/Steam 2013)

Honestly, this one I have not played but may give it a shot this Halloween. I have heard great things and it’s from trusted developer Doublefine, makers of  the hilarious and great games Psychonauts and Brutal Legend. Anyways, what better game to play on Halloween than a game set on Halloween. The game places you in the role of one of two siblings as they seek out their sibling after they are kidnapped by a giant monster with a sweet tooth while trick-or-treating on Halloween. The game is a mix of adventure and RPG aspects, with the player being able to switch their attack styles by switching different costumes. For those of us too old to go trick-or-treating, why not go in the virtual world with this game. All in all, it’s  supposed to be a really fun game with a Halloween backdrop that’s fun for all ages. Sounds perfect, eh.

Team Fortress 2 (Valve)

This one is moreso for the people  who have already played Team Fortress 2, as you’re probably not going to enjoy it too much if you’re only going in for the Halloween fun because you will get massacred and cry . For the last couple of years, Team Fortress 2 has updated the game with Halloween specific skins and festivities each year. Many developers had little fun Halloween skins and other fun things each year (Ex: Minecraft, Uncharted 3, etc) but Valve really has been known to out do other developers when it comes to Halloween. So if you’re a Team Fortress fan, take some time and playing TF2 this Halloween.

Jersey Devil (PS1 1997)

For those craving something a little older than those titles already mentioned, why not give Jersey Devil a try. The game puts you in the role of the infamous Jersey devil as he makes his way through levels filled with skeletons, pumpkins, and other Halloween related goods. The game may not be as favorably remembered as other PS1 classics like Crash Bandicoot or Spyro the Dragon, but it was a decent platformer for the time. Plus, it’s the only game to feature the elusive Jersey Devil, whom isn’t nearly as popular as the yeti or the eskimo.  That said, if you can find this game in a bargain bin it’s worth a try.

Kingdom Hearts Series (Square-Enix)

Last but not least is the Kingdom Hearts series. This one if more a guilty addition, as I they’re some of my favorite games. Many of the games in the franchise feature worlds based on the Tim Burton classic “The Nightmare Before Christmas”, which is  the perfect setting for any Halloween Video Gaming. Granted, there’s a debate whether the film is more of a Halloween movie or a Christmas movie, and Kingdom Hearts 2 definitely deals with more of the Christmas side of the film, but regardless Halloweentown is certainly applicable and fun to play on Halloween. It’s also a great game with a great remake that was just released on the PS3, so it’s worth a play anytime of the year.

So there you have it, some games to spend you last night of October with. Let me know what game you plan on enjoying this Halloween?

Research Claims There’s A Connection Between Sexist Video Games and Rape

Research Claims There’s A Connection Between Sexist Video Games and Rape

A recent study coming out of Stanford is claiming that there’s a scientific connection between sexist video games and rape. Honestly, the study is more about a connection between video games and self-objectification, but we’ll go with that they’re claiming for right now.

A sample of the sexualized avatars used in the study

The study evaluates shifts in perspectives on rape culture and physical embodiment after playing with sexualized in-game avatars. The research group went about examining these shifts by having groups of female gamers play with highly sexualized avatars and then having them answer questions regarding views on rape and sexism. A control group of female gamers playing with non-sexualized avatars were used in comparrison to those with the sexualized avatars. The study found two things: The first, that gamers who were playing with sexualized avatars were more likely to give into myths about victim-base rape culture and that, two,  when the groups were playing with characters that mirrored themselves (including having their real life faces posted on the characters bodies) the proponents were  even more likely to give into victim-blamed myths about rape.  What the research contends is that gamers embody characteristics of their avatars, which alter their real-world perspectives as players with more sexualized avatars were reported as having much more body related thoughts than those without sexualized avatars. This would contend that sexualized avatars create more self-objectification than non-sexualized avatars.

What’s this mean? It would suggest that sexist female avatars and characters have negative effect on female gamers. Beyond the consequences of being more susceptible to myth about rape, which is what the study focuses on, the research seems to suggest that inaccurate representation of females in games have harmful effects on how female gamers are viewing themselves and females in general. While the study doesn’t go into the effects that sexist video game characters have on men, it does provide evidence that sexism in video games has effects on how gamers view women, which is certainly a great issue.  With a lack of accurate a fair female representations in the gaming world, the surplus of sexist and inaccurate video game females is showing to have more and more effect on female and male gamers alike.


I’m not really doing the research justice, so please go check out the link to the research study’s paper that was published in Computers in Human Behavior

IGN Has Created an Interactive Mario Museum Online

Online Video Game Museums: Mario

This is just more of a fun link than anything else, but IGN has created an interactive online museum for the Mario Bros. franchise. Granted, it’s not as complete as many fans would wish it to be, but it’s a fun little time waster. With Video Games making their lasting mark on contemporary culture, museums and preservation of video game history and video game past will become important as the old hardware begins to time out (which is currently happening to many video games). Without proper preservation video game history may be lacking in the future. Digital or non-digital, video game preservation is an important issue in the video game community.

But for now, check out the online museum and play around with them bros.

Research Suggest Some Video Game Promote Unhealthy Foods

Research Suggest Some Video Game Promote Unhealthy Foods

After being gone for an extended time, the Sociology of Video Games is back!

We’re coming back today with….A research study that suggest some video games promote unhealthy food.

Don’t eat that, that’s cat food!

A Michigan State University Research team conducted a study on “Advergames” and their prevalence in the video game world. An Advergame, for those of us who don’t inherently know made up words, is defined as an online game that specifically promotes a product, service, or company.  This isn’t surprising, as marketing teams have realized the obvious connection between kids playing games and kids getting their parents to buy them things. Of course, such games have been around, even before the advent of online video games. Let’s take a quick look at some of those great titles!

McKids (1992)

McKids was the fine product of copying Mario Brothers and McDonalds. Players got the chance to play around the magical Mcdonald world of talking food products, creepy clowns, Hamburger thievery, and whatever Grimace is. If you’re up for the challenge, you may even get your hands on Ronald’s Magic Bag! Oh boy!




Chex Quest (1996)

 Chex Quest was the best cereal based first person shooter of all time. Taking control of The Chex Warrior, players battled their way through levels fending off Chex hating aliens. The game was released as a free-in-cereal-box title for those who bought Chex cereal. Just beware, the game will make your computer smell like Chex!


Playstation All-Stars Island-Sponsored by Coke Zero (2013)

One of the more recent offenders comes to us from Coke and Sony. Playstation All-Stars come together for IOS minigames and promotion of coke! All proceeds go to Coke, Sony, and having no respect.

But we have to ask: is this a concern for video game players or advertisers? These games are going to made regardless of players consuming them or not. Similarly, it begs to reason that if a company (like coke or Mcdonalds) is big enough to be able to create an entire game based around their product it’s probably not the best product in the world.

“One of the things we were concerned about was that the majority of foods that received the most interest were those that tended to be energy dense — high in calories — and not high in nutrients,” said Lorraine Weatherspoon, a co-director of the project and an associate professor of food science and human nutrition. “These foods typically included high-sugar snacks and cereals as well as instant or canned soups, sugar-sweetened beverages and several types of candy products.”

Well..yeah, that’s because those companies that are big enough and well known enough for these types of marketing stunts to actually work are products that kids and consumers already know about.

So what’s to be done? Should Video Games cut ties to big corporation and marketing stunts all together? No, because that’s not something that can  realistically happen. Corporations are going to make games to market their products just like anyone can make a video game to push whatever strange idea or thought they have. If anything we shouldn’t be surprised that corporations are using video games to promote their unhealthy products.

Do Game Developers Need to do More to Prevent Addiction?

Published recently in Addiction and Research Theory, a paper entitled “Social responsibility in online videogaming: What should the videogame industry do?” questions whether developers of online video games should actively do more to prevent players of their games from getting addicted. Should they? Will they?

Before we delve into the content of the paper,  we should make note that video game addiction has become a growing problem over the years, grabbing many headlines and creating quite the concern. For some statistics about video game addiction, I’d advise to head over to for some interesting facts about this problem.


The paper has already gained notice in the press, as both the BBC and Washington Post have written articles about it:

Do video game makers owe it to players to keep them from getting addicted?

Do Online Game Developers Need to Do More to Prevent Addiction

The paper, given what we know about addiction to video games, calls for developers to decrease some of the elements in their games that cause addictive tendencies. This includes decreasing the number of long missions, decreasing the importance of doing repetitive tasks for the sake of leveling up characters (Grinding or farming), and making crazy uber-rewards for players who sink countless hours into the game. While many gamers may find these aspect of their favorite games essential, they’re often the most time consuming and addicting parts of them. Should game developers comply? Is it reasonable to be asking them to take measures to prevent addiction when video game addiction, for all intensive purposes, is financially positive?

While some of what the paper calls for seems a little far fetched, specifically taking out grinding,  some publishers have already taken steps to prevent their games from getting overly addicted. For example, Blizzard Entertainment, the maker of World of WarCraft and most of the games that will get you addicted, took out a reward in WOW for players who reached the highest level possible to prevent gamers from over doing it for the sake of obtaining this reward. Likewise, warning of over-playing have been used in numerous games in the past. Nintendo, for example, ask players to take a break from playing in several of their games if they exceed a certain number of hours in game. Similarly, games like Animal Crossing even go as far as to only allow players to do certain content during normal hours of the day, not giving players much to do during night hours. These little reminders, while easily ignored, do help to remind gamers that they need to step away from their gaming devices every once and awhile.

With gaming getting more and more intertwined with daily life, it’s only natural that more and more gaming will become addictive. You can talk with your friends, watch shows with them and even share content, so the need to remove yourself from your gaming devices is lessening. So perhaps it is up to gaming developers to at least try and make some in-game  attempt to prevent their players from over addiction. It’s not crazy, honestly; we ask our manufacturers of Alcohol to ask their consumers to not over do it. Social responsibility for their products is not asking too much of game developers. After all, a healthy gaming populace is a happy gaming populace.

If you have an opinion, please let me know! I’m very interested to learn what players of MMOs and other games that fall into what the media calls “addictive” think about this matter. Not being a MMO player, or much of an online gamer, myself I can really only take the stance of an outsider on this.


Lessons on the Social World: Kirby

2012 Marked the 20th anniversary of everyone’s pink ball with an oral fixation: Kirby.  This week I finally got around to picking up the Kirby 20th anniversary collection, and playing through some of the games got me thinking. What is the Kirby franchise instilling on the world? What life lessons are we learning about the social world as we go around stealing other people’s abilities?

So that brings me to-

Lessons on the Social World: Kirby

With games spanning over two decades, Kirby has been a household name for sometime. I grew up playing his games- Kirby’s Adventure is still one of my favorite games of all time, and in my top 5 NES titles of all time. The franchise has always been one of unbridled happiness; there’s not a dark bone in it and the characters and settings ooze of pink silliness (That sounds terrible, actually).


Kirby is a man..woman..puff ball… of many hats. The biggest gameplay quirk in the Kirby franchise comes from the ability to take enemies abilities and use them to your will.  Kirby can obtain abilities anywhere from wielding a sword to turning himself into a laser; if you can steal it, you can do it.  Some may say he’s a down right dirty stealer, who murders his victims and steals their best abilities. All of that is true. Kirby is a terrible monster, but it’s pretty fun to be a monster. One could theoretically go through out an entire game and only use Kirby’s basic abilities, but wheres the fun in that? Kirby teaches us that to get through life you have to take on many different roles and aspects; ya gotta be multifaceted. That’s a great lesson to learn. Learning how to go with the flow and take on roles as they come to you will serve our youth well.


Kirby is a political activist, in case you didn’t know. He’s not getting bogged down in litigation or special interest; he’s taking his message to the streets! The original Kirby’s Dreamland tells the tale of our hero, Kirby, going after the tyrant King Dedede. Dedede has stolen all of dreamland’s food and is keeping it all for himself, so it’s up to Kirby to redistribute the goods to the people of Dreamland. Of course, through Kirby’s political maneuvering King Dedede eventually reaches across the aisle and sees the errors of his way, but whats this classic tale of a greedy king telling us? It’s social resistance, of course!  Kirby doesn’t stand by and just watch the powers that be take and take, he takes action and rebels! That’s a good lesson to learn, but hopefully it won’t lead our youth to distrust royal birds. The emperor penguin would be screwed.

You Gotta Suck to be The Best

Collaboration. Kirby teaches us that we gotta work together. Whether that means taking someone’s abilities, or working with your friends, the Kirby franchise is all about team work. Kirby is aided by his friends in many of his main outings, and they enable to take on bigger and better heists of powers and foods. Sure, Kirby’s friends aren’t exactly the type of company you’d care to keep- one is a fish that seems orally fixated on having Kirby in his mouth, one is a blog that seems to get some sort of weird fix out of rubbing her body all over Kirby, and one is an tyrant king who steals food from poor inhabitants and forces creatures in servitude. But hey, you gotta make strange bedfellows to get anywhere in this world. Also, sometimes it’s just good to rely on yourself…the many duplicate copies of yourself that is…I don’t know how that transfers over, other than maybe a promotion of cloning. We’re in strange ethical waters now..

Things are more serious in America

A more absurd takeaway from the Kirby franchise is in Nintendo’s promoting of the series via official artwork. Over the years, Nintendo of America has made some odd alterations to the official box arts design they receive from Japan, most notably is that they have switched an otherwise happy Kirby to an angry Kirby on several of the franchises box arts. Why? Who knows. Maybe NOA thinks Americans like their characters pissed. Or maybe there’s something about heading outside of Japan that just makes Kirby naturally angry. It could be that the boxarts just do it themselves; Kirby perhaps hates America! If there’s one thing that we can take away from all this is that America is a much more serious place than the whimsical land of Japan, where pink balls have the delight of going on adventures without anger or frustration. What a terrible land we live in that does this to creatures whom only want to suck and feast on the bounty of abilities in their way.

Other quick Lessons!

  • Eat what you want and when you want, even if that thing is alive and fighting.
  • Trees are can and will attack you.
  • Anything and everything can be used as a weapon, as long as it’s in your mouth.
  • Yarn is both epic and beautiful.
  • Eating strange things may give you powers.

So that’s it. I know this article was a little skimpy on the sociology and, well, anything redeeming, but I hope it was worth a smile or two. The Kirby games are great games, for young and old. They’re virtually harmless games, they’re great ways to introduce platformers to younger kids and casual gamers. So, here’s to another 20 years of the pink ball that couldn’t stop sucking.

Do Video Games Help Us Accept Failure?

We’ve all been there. If you’re a gamer, there’s a chance you’ve died. Not literally of course, because that would be silly. Video games test our skills, and more often than we would like to admit: we fail. We fail hard. I know I’ve had countless deaths at the hand of Robot masters, thousands of deaths in the Mushroom Kingdom, and more deaths you can imagine at the hands of Eggman. For most people, failure is a big no-no; we hate doing it, and when we do failure we take it hard. However, gamers are seemingly ok with failing in video games and, more often than not, the failure just makes them want to continue playing.

Ridiculously difficult games have always had their niche audience, but games that are exceedingly difficult have become far more popular this console generation with games like Dark Souls and Demon Souls promoting being the hardest of the hard. Are we masochists for playing these games? What about difficult games appeal to us? Shouldn’t we want to stay away from games that are difficult and make us fail more? Logically, yes. We logically should want to stay away from things that make us fail….And yet we don’t with video games. Why?

It could be that we perhaps enjoying failing. Maybe we’ve always secretly wanted to just lose to Donkey Kong Jr. in Super Mario Kart on the SNES repeatedly until the Cartridge stopped working, but we didn’t because it wasn’t socially acceptable. Sure, you could just pass it off as being bad at the game, but eventually people would get suspicious. Wondering why you, a grown man, couldn’t defeat the adolescent ape who is by far the slowest racer in the game. Things would also get confusing when you’d be miraculously better in Versus mode against your friends, so you’d pretend to lose to keep the lie going; anxiously hoping they don’t find you out for the perverse desire to lose to that tank top wearing ape that was constantly swilling through your mind. You could even try and go get help for this issue, but the looks and stares of the medical professional just makes you sick to your stomach. Eventually they’re moving out all of your stuff out of your room, seeking to find that hidden Mario Kart cartridge you have hidden away in the loose woodplank beneath your bed. “YOU’LL NEVER FIND IT!” you scream from your full body constraint, only to receive another injection of tranquilizer to calm you down. Muttering ” “DK Jr. Just likes the bananas” as you fade out of consciousness, you might even wonder if it’s all just one big trick devised by that dimwitted Donkey Kong……

What? Where was I?

Oh, failure in games. This paradox of why we typically avoid failure, and yet go to video games despite the fact that we often fail at them is what Jesper Juul evaluates in his recent essay “The Art of Failure: An Essay on the Pain of Playing Video games”  . Juul, an assistant professor at NYU’s Game Center,the most compelling video game program in the country, explores what he calls “paradox of failure”

I dislike failing in games, but I dislike not failing even more. There are numerous ways to explain this contradiction, and I will discuss many of them in this book. But let us first consider the strangeness of the situation: every day, hundreds of millions of people around the world play video games, and most of them will experience failure while playing. It is safe to say that humans have a fundamental desire to succeed and feel competent, but game players have chosen to engage in an activity in which they are almost certain to fail and feel incompetent, at least some of the time. In fact, we know that players prefer games in which they fail. This is the paradox of failure in games.

And that’s only the start of it! Is this a valid paradox? Furthermore, how does failing at video games shape us in the outside world? Does it make us more prone to failure? More okay with failing? These are all valid questions, some of which Juul touches on in his essay. He notes that we don’t like games that are too easy, which is true. Most gamers much rather play a game that’s overly difficult, like Ninja Gaiden, than games that are overly easy, like Pokemon Snap.

He describes people having a “separate rule” for video games, one in which people don’t adhere to the same regulations and attitudes in games as they would in real life. That’s certainly true, as if a partner of mine in the video game dies I don’t blink, but the same can’t be said for the real world. Separate rules for separate worlds. Seems fair. Juul is also very much aware that video game failures don’t come at the same cost as real world failures, so the stakes are much lower when one fails in the video game world. Of course this is a determining reason: knowing that you can take another stab at a problem, most of the times immediately in video games, makes failure a lot more comforting. I can imagine it wouldn’t go over too well if in their next game Bungie only allowed you to die once. Gamers wouldn’t be too happy and players would take their failures in the game much, much harder.

I have separate rules for separate worlds:you steal flowers from my flowerbed in the real world and I don’t care, you do it in Animal Crossing and I’ll send your nasty mail for weeks.


I don’t have too many answers on this topic, but Juul’s piece has made me rethink failure in video games. I don’t know if I view failure any differently because of being such an avid gamer, as failure in real life certainly stings, but certainly video games have made me fail quite a bit. If video games do make individuals view failure differently than non-gamers, then something tremendously sociological can be said about the impact that video games have on our socialization. Video games certainly do teach us lessons and ways of life, so perhaps it’s not too far fetched that Video games are teaching us how to deal with failure.

You can read an excerpt of Juul’s essay here!

It’s really interesting stuff. I say this because I both think it and hope to score brownie points with Juul for the sake of getting in NYU’s MFA program one day. Mostly the former…because he’ll never see this, and god help me if he did.