Category Archives: Study

Platforms at the Peripheries Extended Abstract now Available to Read

My extended abstract entitled “Platforms at the Peripheries” that I submitted to the Digital Games Research Association’s (DiGRA) 2020 conference is now available via their proceedings. I wrote this around a year ago when the world looked pretty different, but … Continue reading

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Updates and Cancellations

Just wanted to update the blog with two unfortunate cancellations about presentations of research. I was accepted to the Digital Games Research Association’s annual conference in Tampere Finland to present my on-going research. The presentation was tentatively entitled Platforms at … Continue reading

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Short Post on the Early History of Console Cloning

I wanted to share a guest blog post I did for the Strong Museum of Play’s Play Stuff Blog during my summer fellowship there last year. The post entitled, Clones in the Archives: Console and Software Cloning Practices in the … Continue reading

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New Project: Bootleg Consoles and Regional Gaming Identities

I wanted to share an area of research I’m currently engaged with, particularly looking at what are typically referred to as Bootleg Consoles as meaningful social artifacts that make up regional gaming identities. Broadly, the term bootleg console can be … Continue reading

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Summer Travels 2: HEVGA summer school, Sweden.

Continuing with an update about my games research related activities this summer, I wanted to share a little bit about my experience at the Higher Education Video Game Alliance  (HEVGA) summer school in Skövde, Sweden. This was a three day … Continue reading

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Summer Travels Part 1: Strong National Museum of Play, Rochester, New York

I’ve been active doing video game related things this summer and thought it was finally time to sit down and share. I’ll be breaking this up into multiple post, so stay tuned for most posts in the near future. This … Continue reading

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Earnest’s Demographic of Video Gaming

Earnest, a technology company that analyzes data pulled from loan applications, surveys, and/or publicly available data sources released their finding on the demographics of video game consumers. In this case, they pulled their data from student loan refinancing applications. Data sets … Continue reading

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Splatoon 2 Players Fight Hate with LGBT Pride

There’s been an interesting development going on in the Splatoon 2 community. Players can interact with their fellow peers via shared in-game pictures and messages. For anyone familiar with Mii-verse, these messages are more or less mii-verse posts in game … Continue reading

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Can the Nintendo Switch Create Physical Gaming Spaces?

I recently did a pilot study of physical gaming spaces and why individuals choose to attend gaming events. I’m currently looking to extend the pilot study to a fully realized research project, and will hopefully share it when it is … Continue reading

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Book Review: Coming of Age in Second Life by Tom Boellstorff

I’m a few years late with this, but I recently had the chance to read Coming of Age In Second Life by Tom Boellstorff, an anthropological ethnography of the Massive Multiplayer Online World Second Life. I know this might be … Continue reading

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