Study shows Motion Controlled Video Games Make For Less Aggressioon

Pacific Standard explored a recent study that evaluated the amount of aggression that varying types of Video games produced in players. For the sake of this article, we’re going to pretend like that the link between video games and aggression is completely valid. It certainly does seem that video games can at least stimulate the aggression sensors in brain, but no conclusive evidence has shown that video games necessarily create aggression or violence (Correct me if I’m wrong)
Let’s look at this here study!
The study, conducted by a research team out of Penn State Altoona, measured the amount of aggression created when gamers use motion controls and when gamers used traditional analog control.

The results were surprising. Despite what many might expect, video games that used motion controls actually led to less aggression than those with traditional analog control. That means your Wii and Kinect are seemingly less likely to make you go postal! Super!
The research team went about the feat by making players play games like “Punch-Out” on the Wii with either the game’s motion controlled option or traditional analog option. After playing the game for an extended period participants were given a test to measure their aggression. In one of the exercise,participant were asked to finish words and their responses were measured for aggression. For example, a participant could answer either finish a “KI” with either LL or SS. Those who wrote Kill instead of Kiss were judged more aggressive. Not the greatest indicator of aggression, but whatever.
“One potential explanation is that motion-capture technology is more cathartic than analog video-game play”…. “A related explanation is that motion-capture technology requires greater physical expenditure. There is evidence that people are less violent after short periods of exercise or exertion.”
That makes sense. Exercise and a physical activity have been known to decrease aggression for sometime, so it’s only natural that games that make you move more than normal would have the same effect. I know I’m much more in favor of breaking someone’s leg after playing Mario than I am after playing Kinect Sports. The study goes onto propose that games with motion controls negate the amount of aggression produced in violent video games, making the amounts of aggression closer to those created in non-violent video games. So, maybe it’s just the Goombas that are making me angry.
What does this mean for all those naysayers of video games.
“Contrary to the fears of industry critics, this research suggests that newer technologies, which create a more realistic experience, will not necessarily increase aggression in video game players”
At least if they have motion controls.. Separate studies will have to be conducted on whether more realistic games produce more aggression than less realistic games. For example, would a violent PS2 title have the same levels of aggression production as a PS4 title because of the added realism? QUESTIONS TO BE ANSWERED MY FRIENDS. With new waves of researchers entering the field, ones who grew up with consoles and pc games in the home, slowly but surely we’ll begin seeing better designed studies and research experiments.

I’m not presenting this article as infallible, as I have plenty of questions not answered by the study’s abstract or the Pacific Standard piece (I’m not going to buy the pdf). I do think it is interesting that this form of research hasn’t really been done before, especially since it makes logical sense. With the violence and video games being such a big controversy, it’s interesting when researchers step outside of the constantly studied questions and explore other avenues.

About a year ago I used some of my built up coins to get their 3-set of 25th anniversary posters for the Legend of Zelda, and they’ve made amazing additions to my apartment. In fact, I even framed one of them.
Economist and psychologist probably can express it better, but essentially SET says that society is a series of social interactions in which people determine their outcome by rewards gained vs. negatives lost. Basically laid out, the thought process behind most interactions can be shown by this equation.

Because the series works off an internal clock and calendar, it knows when holidays and special events take place. Typically, depending on the holiday, the characters in-game will do something special like give you gifts or have a special event like a fire-works show. Of course, since the game a global game it doesn’t exactly call independence day by its name, but instead “Fireworks show day”. You’ll see no flag wave or BBQ have from these animals. Note: the latest installment, New Leaf, will not hold a fireworks show on July 4th. Instead, the game will have Fire-Works day later in the summer. Sucks, I know.
Released on the PC in 1994 as a follow-up to Civilization (Also remade apparently) the game lets you take the role of either the British or American settlers up to gaining Independence. The game makes you work for it however, as you’ll have to deal with trading routes and native populations (There’s nothing quite like celebrating America by decimating Native populations), as well as getting your settlement off the ground correctly.
Developed by From Software, developer of such games as Demon Souls and Armored Core, this hyper patriotic game never made its way to the United States. I’m not going to lie, I’ve never played it, but it sounds to be the most absolutely ridiculous and awesome game in one. Sedt in the near future, you take the role of the President of the United State that has been the attack of attempts to usurp his position. After narrowly escaping the White House in his mech suit (Yeah, that’s what I said) he attempts to regain control of the country from an administration that reigns terror and even slavery. We could analyze this game all day, but it’s essentially Mechs, patriotism and explosions the game. While it doesn’t directly celebrate Independence Day, it will give you such a patriotic overload that you’ll feel like waving a flag and gouging out your eyes.
Why you may ask? Because Aliens hate freedom…Well at least the ones in the movie did. With each alien ship you shoot down a tear of pure American freedom will fall down your cheek. But really, it’s actually not a great game. But if you’re really hankering for some pseudo- Will Smith, 4th of July having action, then maybe give it a shot.





I’m using this one as an example, as it’s really the only “new” addition to the franchise that does not have a physical copy of the game.




She joins Donkey Kong and Diddy Kong on their second outing from Retro studios. Fans of DKC will already know what Dixie can bring to the table, as she was the starring character in both Country 2 and 3. As long as we don’t see that creepy Baby character that occupanied Dixie in DKC3, I’ll be happy. Also, I think there’s a healthy chance we’ll see her show her face in the newest Smash Brothers.
Up until this point the franchise had only focused on Captain Olimar (and later joined by Louie) as he charted an unknown land were he assigns tasks based on the color of the pikmin’s skin. Brittany, seen in pink, joins Alph and Charlie on the Pikmin planet for some adventure and countless death of Pikmin at the hands of other larger animals. We’ll see how she fares in a few weeks.
