This Day in Gaming History: Nintendo’s Revolution

This is a new feature on the blog in which we look back at some of the important landmarks of video game history and explore how they changed the video game landscape.


Today we take you back to the futuristic past of the year 2005 with the unveiling of Nintendo’s little rectangular console that would be a revolution in gaming.


As crazy as it sounds, it’s been over a decade since Nintendo first revealed the Wii (Then called the Nintendo Revolution). Marty… we gotta go back to May 17th, 2005.

E3 2005 is in full swing, gamers are enjoying the amazing games like Resident Evil 4 at home, and the final Star Wars film will be in theaters in only a few days (YOU’VE FOOLED US AGAIN LUCAS!). Sony and Microsoft have already announced their next generations consoles the day before and Nintendo is the only major conference left. 30 minutes into the conference Mr.Iwata takes the stage and proclaims “We gave you DS, a new Game Boy, and new games to play on them. And now, you say you want a Revolution? Well, we’ve got one”,  to which he pulls out the console. The next few months were filled with speculation over hardware and what to expect on the little console from Nintendo (Spoiler: Some good games, but a lot of waggle).

A snippet from Nintendo’s press release immediately after the conference:


New System will be Forward-Thinking, Yet Backward Compatible

LOS ANGELES, May 17, 2005 – Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo’s new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.

“We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming,” says Nintendo President Satoru Iwata. “With backward compatibility and the ‘virtual console’ concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming.”

“Our next console proves small in size but big on ideas,” says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. “We’re throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents.”

One omission you’ll probably notice about the press release is the lack of comments talking about the Wii’s motion controls, which weren’t actually detailed until sometime after the console’s initial announcement. It wasn’t until The Toyko Gameshow 2005 that Nintendo announced the hallmark of the Wii, it’s unique motion controls via its sensor bar and remote like controller. At E3 2006, a year after the console’s announcement, Nintendo finally announced the change from Nintendo Revolution to Nintendo Wii, which disappointed some gamers in the end.

So why do we care? The Nintendo Wii was and is still Nintendo’s highest selling video game console to date (2nd only to Sony’s PS2) and is the first console to popularize motion controls. Today, many will brush off the Wii as passing fad or a phenomenon charged by popularity, but it really was a drastic change in the gaming landscape from one of the oldest and most prominent names in gaming. It radically changed how the company viewed gaming and what they prioritized in making their consoles. Sony and Microsoft’s secondary motion control efforts are proof of concept for Nintendo and proof that Nintendo really did create a spark.

Beyond that, the Wii introduced (or reintroduced) many to video games and expanded the community of gamer to be more inclusive than ever. Your mom was playing the Wii, your grandma was playing the Wii, your high school teacher could school your butt at Wii Golf. It was in every sense of the word a phenomenon.  Wii Sports, the console bundled in game, is the best selling console game of all time and many of the console’s titles went on to remarkable success. Nintendo showed that you didn’t have to be the most powerful console on the market to be the most successful; sometimes innovation trump hardware.

Did Nintendo follow through on a revolution? In some ways yes. The Wii was a momentous video game console that will go down in history as a game changer, but certainly it didn’t have the lasting effect Nintendo would have hoped for. Nintendo squandered some of the momentum they created by tacking on needless peripherals and control options, but many games at their core benefited from the added on motion controls; games like Super Mario Galaxy, Legend of Zelda Skyward Sword and Metroid Prime 3 are shinning examples of how beloved franchises can benefit from innovation.  Of course, their next move may have been their worst: the Wii U has suffered from some of the same pitfalls the Wii befell; lack of third party support, lack of a pleasing online structure, lack of new IPs, and a poor marketing presence are some of the console’s blemishes. Still, we can only look back on the Wii’s announcement as a door opening in the video game industry. Like it or not, the Wii was something special.

What do you think about the Wii? Was it just a waggle machine or was it really an innovation from Nintendo?


Study shows Motion Controlled Video Games Make For Less Aggression

Study shows Motion Controlled Video Games Make For Less Aggressioon

Pacific Standard explored a recent study that evaluated the amount of aggression that varying types of Video games produced in players. For the sake of this article, we’re going to pretend like that the link between video games and aggression is completely valid. It certainly does seem that video games can at least stimulate the aggression sensors in brain, but no conclusive evidence has shown that video games necessarily create aggression or violence (Correct me if I’m wrong)

Let’s look at this here study!

The study, conducted by a research team out of Penn State Altoona, measured the amount of aggression created when gamers use  motion controls and when gamers used traditional analog control.

The Altoona mascot tells people to stuff it!
The Altoona mascot tells people to stuff it!

The results were surprising. Despite what many might expect, video games that used motion controls actually led to less aggression than those with traditional analog control. That means your Wii and Kinect are seemingly less likely to make you go postal! Super!

The research team went about the feat by making players play games like “Punch-Out” on the Wii with either the game’s motion controlled option or traditional analog option. After playing the game for an extended period participants were given a test to measure their aggression. In one of the exercise,participant were asked to finish words and their responses were measured for aggression. For example, a participant could answer either finish a “KI” with either LL or SS. Those who wrote Kill instead of Kiss were judged more aggressive. Not the greatest indicator of aggression, but whatever.

“One potential explanation is that motion-capture technology is more cathartic than analog video-game play”…. “A related explanation is that motion-capture technology requires greater physical expenditure. There is evidence that people are less violent after short periods of exercise or exertion.”

That makes sense. Exercise and a physical activity have been known to decrease aggression for sometime, so it’s only natural that games that make you move more than normal would have the same effect. I know I’m much more in favor of breaking someone’s leg after playing Mario than I am after playing Kinect Sports. The study goes onto propose that games with motion controls negate the amount of aggression produced in violent video games, making the amounts of aggression closer to those created in non-violent video games. So, maybe it’s just the Goombas that are making me angry.

What does this mean for all those naysayers of video games.

“Contrary to the fears of industry critics, this research suggests that newer technologies, which create a more realistic experience, will not necessarily increase aggression in video game players”

At least if they have motion controls.. Separate studies will have to be conducted on whether more realistic games produce more aggression than less realistic games. For example, would a violent PS2 title have the same levels of aggression production as a PS4 title because of the added realism? QUESTIONS TO BE ANSWERED MY FRIENDS. With new waves of researchers entering the field, ones who grew up with consoles and pc games in the home, slowly but surely we’ll begin seeing better designed studies and research experiments.

Study using Kinect’s Nat Geo TV didn’t lead to aggression, only confusion and nightmares.

I’m not presenting this article as infallible, as I have plenty of questions not answered by the study’s abstract or the Pacific Standard piece (I’m not going to buy the pdf). I do think it is interesting that this form of research hasn’t really been done before, especially since it makes logical sense. With the violence and video games being such a big controversy, it’s interesting when researchers step outside of the constantly studied questions and explore other avenues.