Sony is Offering a “Playstation Class” at a Korean University

“Hey kids, get off those video games and do your homework!”

“But Dad! These video games ARE our homework”

That’s the dream for many young kids, and it seems like that dream just may come true, at least for some lucky college kids in Korea. Sony has partnered with Sangmyung University Seoul to bring the first ever Playstation college course focusing on the development and branding of Sony Playstation products and games. As seen in the picture, Sony has created unique desks for the students, each with their very own Dualshock 4 and PS Vita. Is this insane? Yeah, kind of

The class, which started today, is said to have weekly lecturers come in and speak about different facets of the video game industry. Will it be worthwhile? Will it make participants live and breathe Sony products? Time will tell. Next week’s guest lecturer is Kratos, who will tell you about how to kill Gods.

It’s certainly is a forward thinking tactic on Sony’s part to jump on the next wave of video game developers. With so many universities and schools beginning to include  video game design programs or classes at their school, it’s not that surprising that a major company has decided to invest in the next generation of developers. With the industry on the rise, getting the best and brightest students will be important for many companies. Still, I can’t help but think it’s pretty heavy handed; one look at the classroom an I can’t imagine the class is going to be very objective to the industry as a whole. However, it’s positive to see video game get their rightful place in the academic world, sponsored by Sony or not.

It’s still better than Sega’s attempt in the 90s in which Sonic indoctrinated children via a staff and student populations made up primarily nightmare inducing animals.

Check out GaminginAsia’s piece for more details!

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One Response to Sony is Offering a “Playstation Class” at a Korean University

  1. jaystonee1 says:

    This is fantastic! Thus, validates my position and career goal of bringing videogames into academia.

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