Can Video Games Cause You To Hear Sounds After The Game is Off?

I was up late one night trying to get the perfect route in Star Fox 64. I turned off my n64 and retired to my bed. It was then I heard the screams and cries of animals far off in the distance. The sounds of a shot down frog here, the tart responses of a falcon over there; the sounds were more real than my hate for Andross. When I ran to the phone to call for psychiatric help, all I received was this response “DO A BARREL ROLL!”. 

What I was experiencing, in this made up story that would never happen to anyone, is a newly named phenomena called Game Transfer Phenomena. A team coming out Nottingham Trent University is trying to figure out the phenomena of gamers experiencing phantom sounds and noises after turning off their favorite games. These sounds can be anything from music to the sounds of explosions and cries (2SPOOPI3ME) The research suggests that many gamers experience lingering noises and sounds overlaying real life from their games after particularly engrossing play sessions. Having gathered evidence from over 1000 testimonials of gamers who have claimed to witness this phenomena, they claim that nearly 13% of gamers experience this phenomena. Obviously collecting testimonials for forums and from such a low number is only anecdotal, but it is an interesting finding. Earlier in the year we blogged a study that was looking into a similar phenomena that dealt with hallucinations, so there seems to be some backing to the findings. Similar research was apparently done in the mid 90s with the very addictive handheld title “Tetris”.

THERE IS NO NES, ONLY TETRIS.

So should we start expecting to heard phantom banjo strings after playing an engrossing game of Banjo Kazooie? Probably not. It’s really not that unnatural for the brain to replay or responded in different ways after having done any task for an extensive amount of time. If Game Transfer Phenomena is anything, it seems to be the brain dealing with the event from earlier. But what do I know about the brain? Nothing.

What does this have to do with sociology you might ask? Well, not much. But it is interesting that video games may be effecting in ways we never knew they could; biologically and psychologically. Certainly video games are effecting us as a population more than ever.

The Guardian has a better take on this subject, so take a look at their article for real justice to the research. Let us know if you’ve ever heard, seen, or even tasted anything gaming related that shouldn’t have been there. WE WON’T REFER YOU TO A MEDICAL PROFESSIONAL, I SWEAR.

Advertisement

Study Shows Video Games May Help with Dyslexia

Study Shows Video Games May Help with Dyslexia

Today in The Biology of Video Game news (Wait, that’s not what this blog is…)

mario

Jokes aside, a recent study suggests that there may be benefits of video games on those with dyslexia. This is important news to those with children struggling with dyslexia or those themselves who struggle with it, which is about 5%-10% of the population. I won’t go into the study all too much, but essentially the study found that children with dyslexia were able to  match those without dyslexia when it came to reacting to a visual cue followed by a sound cue, as opposed to being asked to reacting to cues broadly.

Hey, what does that have to do with video games you may be asking. First of all, I don’t know why you’re asking a computer screen, and secondly, this finding would suggest that video games may be able to assist with dyslexia because video games may be able to get children with dyslexia more accustomed to switching between audio and visual cues.  As one of the researchers behind the study suggest:

“The idea is to train with some kind of video game that trains the eye movements to different locations to add in that multisensory component,

Maybe in the future we’ll see games developed specifically for kids with dyslexia to help alleviate the problem. It certainly wouldn’t be far fetched, as we already have plenty of video games meant to teach kids basic reading and writing.

I don’t know what this game is, but it looks like so many of my nightmares.

So at this point you may be asking (as we’ve already established you’re a curious one) what does this all have to do with sociology. Well, if video games can help alleviate dyslexia or train your brain in other ways, then certainly they will become a more important part of our social world. The more evidence of the benefits of video games, the more they become a social norm in our society. That’s not too bad for us gamers, right?

Check out more classic video games re-imagined as children’s stories Here!

Check out the original study Here!

Can Playing Video Games Cause Hallucinations?

Can Playing Video Games Cause Hallucinations?

A Recent study out of Nottingham Trent University, and reported on by Gamespot, claims that playing video games for may cause hallucinations. Should we be worried, or should we just forget about it and continue to try and get Donkey Kong out of my backyard?

The study is based on experience compiled by  gamers collected on online gaming forums. The fact that the study is relying on personal experience from internet testimonial is already questionable, but we’ll just go ahead and move on.  Gamers reported seeing distorted versions of reality that included aspects of games after playing for extended periods of times. This could include things like seeing gaming menus, signs, or even options in the real world. This phenomenon the research team calls “Game Transfer Phenomena”is  what they describe as “how playing games can affect a person’s sense of sight, sound, and touch after they are done playing”.  These experiences were mixed, with some gamers having uncomfortable experiences in which they were unable to concentrate, confused, or even worried about the perceived objects they saw.

From personal experience: One night, after a particularly long session of playing the 2001 title “Super Monkey Ball” the game seeped into my reality. Day was night, light was dark, balls were filled with monkeys.  Had my loved ones been trapped in spherical cages, or was it all in my mind? As I navigated the mazes of my mind, and the ones manifested into my reality I began to laugh at the comedy of it all; for aren’t we all monkeys in our own balls? Trapped in our own spheres of lies and desperation? What a world to live we in; It’s Bananas.

…Where was I? Back to the article: Should we stop playing video games excessively for fear that Mario will sneak into our reality? Who knows. The research study team admits that relying on personal experience from an internet pool of respondents means that we can’t say that the group represents a majority of gamers. Further research needs to be done to see what type of gamers are more likely to have GTP occur and to see how and when GTP manifest, if it does. Regardless, it doesn’t seem like GTP is anything gamers should fear, as the majority of gamers didn’t seem to respond to having it. However, if true, GTP does mean that video games and media effect our brains in ways we haven’t quite figured out. Then again, is it just video games and other media that have this effect? One could argue that doing any activity for an extended amount of time can have adverse effects on one’s mental state and lead to sensations of that activity in normal life. We’ll have to keep an eye on the phenomena to further see how video games and media are effecting our social world.

If this sensation has ever happened to you (And not like the ridiculous lie I told) please share!

For more photos of Video games in Real Life!

http://kotaku.com/real-life-photos-mixed-with-16-bit-video-games-are-amaz-476024420

New Study Suggest Violent Video Games May Have Benefits for Children

New Study Suggest Violent Video Games Have Benefits for Children

Ru Roh. After numerous studies that have tried to link violent video games to bad behavior in children, the American Psychological Association has conducted a study that has found positive benefits to children playing violent video games. Is this just hear say, or should we sit our kids down in front of Grand Theft Auto instead of going to school?

NG3_SS_B_2_020_Dubai

I don’t go into the study too thoroughly, but basically it discusses the positive and negatives that video games have for children. Specifically, the research discusses how video games in general help form cognitive and problem solving skills in young children. While these effects are not limited to violent video games, they too have these same type of positive effects. After years of researchers trying to find evidence that Video Games have negative effects on children’s development, it’s only recently that researchers have begun to study the positive effects that video games may hold.

“Important research has already been conducted for decades on the negative effects of gaming, including addiction, depression and aggression, and we are certainly not suggesting that this should be ignored,” said lead author Isabela Granic, PhD, of Radboud University Nijmegen in The Netherlands. “However, to understand the impact of video games on children’s and adolescents’ development, a more balanced perspective is needed.”

Hey, that’s pretty much what I said, right? The article then goes on to talk about how new perspectives on video games are being used to educate children. Classrooms and educational plans are being designed with video games incorporated, and these new types of learning tools are revolutionizing the way we teach children.  Hopefully these lesson plans and games are better than the first generation of educational games, which the majority of which were….creepy.

Terror is your teacher in Sonic Schoolhouse for the PC.
Terror is your teacher in Sonic Schoolhouse for the PC.

 

 

 

 

 

 

 

 

 

 

Who knows if we are at the dawn of video games being used in education, or a mere passing trend. Regardless, kids will play video games with or without the positive or negative effects researchers are suggesting. Likewise, researchers will continue to disagree about the effects of video games, especially violent ones.

Study Suggest Violent Video Games Makes Kids Eat more and Cheat!

Study Suggest Violent Video Games Makes Kids Eat more and Cheat!

They have finally found conclusive evidence that Video Games are making our kids fat cheaters. That’s at least what a study coming out of Ohio State University is suggesting.

 

 

 

 

 

 

 

 

The study was conducted by having 172 Italian students either play violent or non-violent games and then conduct a test of honesty. While playing either type of video game participants were given a bowl of M&Ms to see whether the type of video game would effect how much the participants ate. The students wee either given a Grand Theft Auto game or a Pinball and Golf game, so clearly it was going for the most extreme opposite of games. After playing the games, the participants were asked to take a test to win raffle tickets, which they were then able to retrieve their won tickets from an unsupervised envelope to see if they would take more than their allocated tickets.

The results of the study found that students who were playing Grand Theft Auto ate 3 times more M&Ms than those who played the Non-violent video games, finally showing that Grand Theft Auto is a cause of obesity..wait, what? Likewise, the study found that students who played the violent video games were more likely to “steal” raffle tickets while  unsupervised. Together, these findings suggest that playing violent video games makes players less restrained. The study also suggest that males were more susceptible to this change in behavior than females, but females were also susceptible to the change.

So, should we throw our violent video games out the window for fear that we’ll put on pounds and rig the local raffle? (I’M GUNNA GET THAT BAKED CAKE AT ANY COST!) No. Of course not. These results only show a behavior pattern in a small sample of students that may not represent the population of gamers. Likewise, it hard to make the assumption that stealing raffle tickets from a hypothetical raffle means anymore than what it is.  Similarly, maybe one should ask what about playing games like GTA make players snack more than less encompassing games like 3D Pinball. It may not necessarily be a result of the violence in the video game, but rather the level of experience the gamer is having.

Meh, who knows. Ohio State may have to do additional research to prove their hypothesis.

Research Claims There’s A Connection Between Sexist Video Games and Rape

Research Claims There’s A Connection Between Sexist Video Games and Rape

A recent study coming out of Stanford is claiming that there’s a scientific connection between sexist video games and rape. Honestly, the study is more about a connection between video games and self-objectification, but we’ll go with that they’re claiming for right now.

A sample of the sexualized avatars used in the study

The study evaluates shifts in perspectives on rape culture and physical embodiment after playing with sexualized in-game avatars. The research group went about examining these shifts by having groups of female gamers play with highly sexualized avatars and then having them answer questions regarding views on rape and sexism. A control group of female gamers playing with non-sexualized avatars were used in comparrison to those with the sexualized avatars. The study found two things: The first, that gamers who were playing with sexualized avatars were more likely to give into myths about victim-base rape culture and that, two,  when the groups were playing with characters that mirrored themselves (including having their real life faces posted on the characters bodies) the proponents were  even more likely to give into victim-blamed myths about rape.  What the research contends is that gamers embody characteristics of their avatars, which alter their real-world perspectives as players with more sexualized avatars were reported as having much more body related thoughts than those without sexualized avatars. This would contend that sexualized avatars create more self-objectification than non-sexualized avatars.

What’s this mean? It would suggest that sexist female avatars and characters have negative effect on female gamers. Beyond the consequences of being more susceptible to myth about rape, which is what the study focuses on, the research seems to suggest that inaccurate representation of females in games have harmful effects on how female gamers are viewing themselves and females in general. While the study doesn’t go into the effects that sexist video game characters have on men, it does provide evidence that sexism in video games has effects on how gamers view women, which is certainly a great issue.  With a lack of accurate a fair female representations in the gaming world, the surplus of sexist and inaccurate video game females is showing to have more and more effect on female and male gamers alike.

 

I’m not really doing the research justice, so please go check out the link to the research study’s paper that was published in Computers in Human Behavior