This past week AnyKey, an advocacy group that promotes diversity and inclusion in gaming, relaunched their Good Luck Have Fun Pledge. I had the pleasure of representing the organization at TwitchCon 2019 in San Diego this past weekend.
I met a lot of engaged gamers and streamers and was really moved by all of the positive responses we received regarding the pledge and the work AnyKey does. For those who have not heard or taken the pledge, it is pretty simple. The GLHF pledge asks individuals to:
Be a good sport whether I win or lose
Know that people online are real people and my words have real impact
Set a positive example with my behavior
Speak up against discrimination, hate speech, harassment, and abuse
Show integrity by honoring the rules, my opponents, and my teammates
Stop, listen, and reassess if I’m told that my words or actions are harmful
Respect others, even if their sincere opinions are different from my own
The GLHF pledge is a part of a larger initiative to curb toxicity in gaming spaces, with a big emphasis being placed on esports and streaming. If you’re a twitch member you can also earn yourself a twitch global community badge icon, which your followers can then click and take the pledge for themselves.
AnyKey is hoping to have 1 million gamers take the pledge by 2020 and so far they’re nearing 300,000 at the time of this post. It’s a simple way of showing you’re not willing to stand for toxic behavior online. You can also support the cause by using the tag #glhfpledge on twitter and following AnyKey.
NPR’s “All Things Considered” has a new piece on video game diversity that reflects on their experience at this years E3. For those who don’t listen to ATC, it’s a segment show on NPR in which the correspondents go out and explore different things. This week Arun Rath reflects on his experience at E3. Spoiler alert: He didn’t spend his entire time there playing the new Battlefield.
Listen to the piece on their website or read the transcipt, it’s less than 7 minutes and an interesting insight from someone who clearly is a foreigner to the gaming community. He raises some issues we already know about, but are important nonetheless. His major focus in the lack of diversity presented in E3 among presenters and protagonist, which is true and fair. However, using E3 as a temperature for the community as a whole isn’t pragmatic. Despite this, he does an interesting enough job of bringing the issue to his listeners, a populace of people who probably don’t know much In addition, he brings up is the amount of violent video games revealed/shown at this E3 and the amount of sequels at the show. These are fair reflections, but they may not necessarily reflect the entirety of E3. He glances over a lot of the new and unique things coming from specific developers and instead focuses on how the Oculus Rift is the next “revolution” in gaming. EH….I don’t want to comment on what I think about the OR, but I think it’s fair to say that Rath didn’t get the full scope of E3 in the article.
It is fair to say that E3 has become dominated by violent video games. This graph, created by user timetokill on Neogaf, shows the breakdown of reveals of games that focus on shooting:
This generations focus on shooters is interesting, but that’s a subject for another day. E3 has always been about appealing to the console gaming masses, and this year’s was no different. With the gaming demographic expanding, hopefully in future years we’ll see the console population diversify as well. Until then, big shows like E3 are still going to be directed at their main audience: males who love shooters.
At least Nintendo is doing something….not shooting?