NPR’s “All Things Considered” piece on Gaming Diversity and Video Game Violence
NPR’s “All Things Considered” has a new piece on video game diversity that reflects on their experience at this years E3. For those who don’t listen to ATC, it’s a segment show on NPR in which the correspondents go out and explore different things. This week Arun Rath reflects on his experience at E3. Spoiler alert: He didn’t spend his entire time there playing the new Battlefield.
Listen to the piece on their website or read the transcipt, it’s less than 7 minutes and an interesting insight from someone who clearly is a foreigner to the gaming community. He raises some issues we already know about, but are important nonetheless. His major focus in the lack of diversity presented in E3 among presenters and protagonist, which is true and fair. However, using E3 as a temperature for the community as a whole isn’t pragmatic. Despite this, he does an interesting enough job of bringing the issue to his listeners, a populace of people who probably don’t know much In addition, he brings up is the amount of violent video games revealed/shown at this E3 and the amount of sequels at the show. These are fair reflections, but they may not necessarily reflect the entirety of E3. He glances over a lot of the new and unique things coming from specific developers and instead focuses on how the Oculus Rift is the next “revolution” in gaming. EH….I don’t want to comment on what I think about the OR, but I think it’s fair to say that Rath didn’t get the full scope of E3 in the article.
It is fair to say that E3 has become dominated by violent video games. This graph, created by user timetokill on Neogaf, shows the breakdown of reveals of games that focus on shooting:
This generations focus on shooters is interesting, but that’s a subject for another day. E3 has always been about appealing to the console gaming masses, and this year’s was no different. With the gaming demographic expanding, hopefully in future years we’ll see the console population diversify as well. Until then, big shows like E3 are still going to be directed at their main audience: males who love shooters.
At least Nintendo is doing something….not shooting?
3 thoughts on “NPR’s “All Things Considered” piece on Gaming Diversity”
I’m actually surprised that the fraction of shooters is that low. I wonder if that is an improvement over previous years, since Sony and MS seem to be letting small indie titles actually get appearances during the press events.
Not sure if Indie games were factored into the graph, but yeah, it was refreshing to see Sony and MS give them sometime. Guess they’re having to deal with Steam and other services at their backs more and more.
On the upside there is has been consistent growth of the amount of female gamers. It almost 50%, almost. Also, shooters are the backbone of some these major companies, here’s looking at you Sony. All I can say is, “boys and there toys” being that the boys have gaming controllers to control virtual automatic or semi’automatic weaponry.