Developers Adapting Educational Games to New U.S Standards

New U. S standards in education are changing the way developers create educational games. GET YOUR EDUCATIONAL STANDARDS CORRECT, MATHBLASTER.

Common Core, a set of K-12 educational standards in math and language arts, has been adopted by 45 states across the United States, leading to new standards and guidelines in teaching. These new standards are an issue of hot debate right now, as many states are receiving push back and negative feedback to these newly adopted standards. According to multiple sources, including Education World and The Hechinger Report, game developers are racing to develop games that meet the standards laid out in common core.

This isn’t surprising for anyone tracking the development and implementation of video games in the  classroom. Recent research estimates that the market growth of educational games will increase substantially in the coming years; the industry of educational game is   a big and profitable one. The goal for these companies is to see their games be implemented into the classroom, which isn’t a lofty goal considering that over 70% of classrooms were found to incorporate video games in someway.

New on IOS: “Putt-Putt Reforms Education”

The number is only likely to rise in the coming years as more and more schools implement new technology into their classrooms, possibly fundamentally changing how children retain and learn new information. This is really interesting stuff, as just in the last decade we’ve seen how video games can be used as positive tools for educational reinforcement. From personal experience, educational games were used as a positive reinforcement tool in certain classes I took in elementary school. They worked, as students eagerly wanted to get their work done to be able to have more time playing games like “Sticky Bear” and “The Electric Chalkboard”. That was nearly 20 years ago, so I can’t imagine how complex and useful the games are now and days.  If this is to become a norm in education, we’ll have to track and evaluate the potential changes it has on both education and socialization.

Was there an educational game that really made a difference for you or a family member? Let me know, I’m interested to know how games shaped different learning habits.

Games That Make A Difference: Zoo U

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Wow, what a smart and creative title! – No one

It’s time to talk about games, but we’re not going to talk about any ol’ ordinary games; we’re going to talk about games that make a difference. These posts are going to be about games that have some sort of sociological significance; be it in the way they change the industry or in the way they change those that play them. So let’s dive in with our first game:

ZOO U

Zoo me? Zoo U.  Developed by 3C institute, Zoo U is an interactive game that seeks to help kids develop social and emotional skills. It does this by tracking and accessing players  skills as they play through the game. Players are given common day social situations that a child may come across in class, and then gives them options as to how to progress in those situation, all in a simulated virtual school setting. In doing so, it assess initial social skills and then assesses them as they progress to help instructors and parents gauge their child’s development.  The game focuses on six core social skills to : impulse control, empathy, initiation, communication, cooperation, and emotion regulation.

Warning: Your child may come out of the experience with expectations of wild animals living and playing inside schools.

Why does Zoo U make a difference? I haven’t played the game myself, but the game is reported to have positive effects on the social and emotional well being of the kids that play it. Developing social skills at a young age is important to a child’s  emotional well being,  their academic development, and their success in making friends.. Games like Zoo U can give a leg up to children that may be having a difficult time developing these skills by making the learning process fun and engaging. Likewise, at an early age repetition is important in the development of skills (It’s why they have you do your times tables so many times) but in social situations you may not always get that repetition that often need. Video games bridge that gap, as it gives the child unlimited opportunities to interact communicate with their in game peers.

Games like Zoo U certainly aren’t the first wave of educational games, but they’re some of the first to be targeted at specific skills. We can think back to our own youths and the educational games we may have played. Games like Zoo U are building off their the first wave of educational games in meaningful and focused ways. We’ll have to see how this efforts effect their participants in the long run.

Check out Zoo U’s website

That sound a bit like an advertisement, but I do think that games that are directed at developing social skills can be huge help in assisting kids who may have problems developing social or emotional skills. This stuff is important, as they really are the building blocks to being a emotional and socially healthy adult. We can all use some help sometimes, so why not make it a bit more fun with some Vidja Guymmeessssss

Now excuse me while I pitch Bioware a dark and gritty version of the game that gives you branching paths that all lead to the same silly ending.