An article I co-wrote with a few of my games labmates entitled Game studies, futurity, and necessity (or the game studies regarded as still to come) was recently published in the journal Critical Studies in Media Communications as apart a issue on the future of games research. It was truly a wonderful collaborative experience putting together this piece and hopefully it will be of interest to some of you.
Here’s the abstract for the article:
As members of the Critical Approaches to Technology and the Social (CATS) Lab at UC Irvine, we are particularly motivated by this special issue’s call to action. As a collective of interdisciplinary students at various stages in relevant degrees, we are the future of game studies. As such, this question strikes us not as one for speculation, but as a space to commit a set of shared values necessary for game studies to have a future—one that is more equitable, more sustainable, and more transparent. We argue that working towards this future will require an increased commitment to critiquing the relationship between industry and game-making practice; examining the sociopolitical landscape of both game culture and the world; and an attention to the institution of the university itself. Imagining the future in this way is a necessary practice, and a core component to scholarly critique. When we imagine the future, we can work both towards and against it. We do this work as researchers, but also as streamers, makers, critics, and players, each of whom brings our perspective to this special issue to articulate our vision of a critical game studies that strives for equity, sustainability, and self-reflexivity.
The full article can be found at this link. If for whatever reason you are unable to access the article, please feel free to reach out and I can help out.