Video Game Dev. to Show Consequences of Guns in Game

Anyone who has played a video game has most likely fired an in game gun. From Megabusters to in-game replicas of real life guns, shooting has become a mainstay in video games. However, not many video games show the real consequences of gun usage besides “splat, there goes his head”. This is where this project comes in. The game, tentatively called Gun Factory, hopes to show players how and where guns are made, as well shown them the unforeseen consequences of overproduction of guns has on a global scale. Hopefully you’re not asleep yet.
Being developed by a summer program at Concordia University, the game is one of four projects seeking to turn video game conventions on their head. The game puts you in charge of a factory that is manufacturing guns and then goes on to show you the consequences that over-production of guns causes globally. This is an attempt to educate gamers on the real consequences that guns have on the world. It’s a novel idea, as video games and guns have a very confusing history:
Things Video Games have taught players through the ages:
- 1920s: Carnival shooting galleries make kids really hate clowns and inanimate objects.
- 1985: Duck Hunt teaches players that the only consequences of firing guns are killing birds and dogs laughing at you.

- 1993: Yoshi Safari shows kids that riding dinosaurs and shooting guns at the same time are not incompatible.
- 1994: Virtua Cop teaches players that emotional trauma is not a thing for hostages.
- 2005: Shadow the Hedgehog teaches kids that small forest creatures are gun ready and willing.
- 2007: Portal shows that guns can solve any problems, including puzzles!
“The actual idea is about how profiteering works, and it shows that as you develop more guns it doesn’t really solve the world’s problems.”
Sure they do. Hungry? Eat a gun. Too small to reach something? Fire a gun at it. Gun stuck on your other gun? Shoot it. Joking aside, this is an important idea to learn, but are video games really the right medium? The developers sure think so, but that won’t stop many gamers from either not playing the game or not knowing that it even exists.
The game follows in the footsteps of other culture awareness games like “Get Water”, a game about collecting water in areas in which water is scarce. Don’t remember that game? Probably because not many people have played it. These types of games are interesting and compelling, but not to the majority of gamers. While the article conveys that the developers are very much trying to make “fun” the backbone of the game, in a medium where most regular games don’t see many sales or plays, games like Gun Factory and Get Water are almost surely doomed.
But maybe there’s hope in festivals and showings like Games For Change, an annual festival that shows off these types of culturally aware games. Games featured on their website include “Priviledge: The Game of Economic Inequality” and “NarcoGuerra” a game in which you play as the Mexican authorities trying to break-up the drugwar. Clearly these games aren’t Mario and Halo, but perhaps they’re fun (I haven’t tried them out).
With Gun control being a hot-button issue for most Americans, it’s unlikely that games like Gun Factory are going to sway anyone’s opinion, but certainly it might educate gamers on a lesser side of guns’ effects. And hey, people conveying social issues through video games is a neat idea- It worked for Katamari Damacy teaching about waste control, and Harvest Moon for agricultural studies.




I’m using this one as an example, as it’s really the only “new” addition to the franchise that does not have a physical copy of the game.




She joins Donkey Kong and Diddy Kong on their second outing from Retro studios. Fans of DKC will already know what Dixie can bring to the table, as she was the starring character in both Country 2 and 3. As long as we don’t see that creepy Baby character that occupanied Dixie in DKC3, I’ll be happy. Also, I think there’s a healthy chance we’ll see her show her face in the newest Smash Brothers.
Up until this point the franchise had only focused on Captain Olimar (and later joined by Louie) as he charted an unknown land were he assigns tasks based on the color of the pikmin’s skin. Brittany, seen in pink, joins Alph and Charlie on the Pikmin planet for some adventure and countless death of Pikmin at the hands of other larger animals. We’ll see how she fares in a few weeks.




, but I don’t know how much they really aided in my education. That said, video games in general probably did help me develop essential reading skills when I was a kid. Games that were text heavy like Legend of Zelda or Pokemon probably further developed my reading and comprehension skills, and today’s youth certainly seem to have a thing for playing tablet games at a young age, so perhaps it’s not so farfetched. However, I just highly doubt we’ll look back on Lexica as a tool of education that turned thousands of kids onto classic literature. Prove me wrong Amplify.
You better get used to this Raccoon, because he owns you. Everything you do in your town goes through the Nook family (So much for being Mayor). If the above box art wanted to be anymore accurate to the game, there would be a large translucent Tom Nook in the sky laughing manically while looking down upon the town that crumbles at his whim. Tom Nook has what you need: somewhere to live and the tools required to live. He starts small of course, giving you a measly single room home with room for little more than a bed and a light, but he plays on your own greed, roping you into contracts for bigger and grander houses until you’re his slave. It’s then that your play time is consumed by fishing and bug catching just to pay back your immense debt to the Nook family.
It shows, as the world of Animal crossing is a harmonious world where all types of animals live together under one town. The alligator resident isn’t ripping into the cat resident and there are no major fights over property: it’s a nice world. These acts of kindness make for a good lesson: be nice and play nice, and maybe you’ll be rewarded. Sure, you can also be a terrible villager and axe all of the trees and let your town go to ruin, but that would make for a pretty dull gameplay experience.



