For the last couple of weeks SAG-AFTRA, the union that represents many voice actors in the video games industry, have been picketing and striking outside of major video game developers and tomorrow, Nov.17th, they plan to picket Insomniac Games in Burbank. Many of the biggest voice actors in the industry have come out in support of the strike, including Sarah Palmer and Roger Craig Smith.
Essentially the union is fighting for more protection and wages for their actors, citing that many video game developers/publishers do not adequately pay or support their actors. Additionally, the union is fighting for voice actors to receive residual payments for their works that go-on to have long life spans.With game’s rapidly expanding to become more and more immersive experiences, voice actors play a huge part in creating these worlds and it’s only natural that actors need to be compensated and treated fairly with this growing trend.
SAG-AFTRA released these statements:
“This group of video game employers knowingly feeds off other industries that pay these same performers fairly to make a living. This represents a ‘freeloader model of compensation’ that we believe cannot and should not continue.
“In this industry, which frequently uses performers and understands the intermittent and unpredictable nature of this type of work, fair compensation includes secondary payments when games hit a certain level of success with consumers, not simply higher upfront wages. Secondary compensation is what allows professional performers to feed their families in between jobs.
“No matter what these companies are peddling in their press releases, this negotiation is not only about upfront compensation. It is about fairness and the ability of middle-class performers to survive in this industry. These companies are immensely profitable, and successful games — which are the only games this dispute is about – drive that profit.
“We have proposed a fair payment structure that enables the sustainability of a professional performer community. These employers have unreasonably refused that. The time has come to end the freeloader model of compensation and that is why our members are united behind this cause.”
Gamespot has a great article that goes into a considerable more deal than I can, but I think it’s important to note why labor movements are important in both society and the gaming industry. Fair and equitable relations within jobs have long histories of fighting for rights, and we often overlook just how important labor fights are to our history. We tend to forget this history because we live in a time in which unions aren’t as prevalent because of the privatization of many industries and years of smear campaigns against them, but unions still very much help and work in many industries and they make substantive change for many people.
So go support SAG-AFTRA, urge your favorite developers to support and work with them, and next time you boot up your favorite game take a moment to think about the people performing the voices of the characters.
You can support the cause by tweeting #PerformanceMatters