30 years ago on February 21st 1986, The Legend of Zelda released on the Nintendo Famicom Disk System in Japan. This original title in the long running Legend of Zelda franchise has had tremendous effect on shaping our modern day gaming culture and climate. Easily the most influential game in establishing conventions for subsequent adventure games, the franchise has revolutionized the gaming industry multiple times and it all started with this singular game.
What made this game so special?
The Legend Of Zelda wasn’t the first adventure game by any means, and the game even draws significant influence from its predecessors such as Adventure for the Atari 2600, but what makes the game stand out is that it’s an amalgamation of what came before it. When Shigeru Miyamoto and his team at Nintendo began developing this game in 1985, they drew inspiration for various popular genres at the time, including puzzle and RPG games, and also from Miyamoto’s own personal experience of exploring . The game combines all these elements in a way that hadn’t been done previously and even paved the way for games outside of its genre to gain popularity on home consoles. The result is an approachable game that allows the gamer to explore a digital world with very little direction or hand holding along the way. This approach of giving the player very little hint as to where to go and how to progress the game was a new approach for Nintendo, one that many of Nintendo’s employees felt was a gamble. With resolve, Miyamoto and his team stuck by their decision to keep the game vague and free of clear direction, desiring a true exploratory experience and with a hope that the game would develop a community.
Nintendo’s gambles paid off in ways they might not have expected. The Legend of Zelda became a word-of-mouth legend. Players would share hand drawn maps, secrets they discovered in the game, or notes on how to defeat a difficult enemy. The game represented a true novelty in the gaming community: a game that bred discussion and sharing to discover everything it held. Beyond its sheer gameplay innovations, this aspect of the Legend of Zelda I believe is what makes it a true classic in gaming history and what make it the most relevant to the sociology of video games; it truly was one of the first games to promote social elements and cooperative sharing, elements that are now mainstays in the modern video game industry.
I can’t hide my personal bias, I love the game and the franchise. Admittedly, I have never beat the original game; I’ve only ever tried to beat it without the usage of guides and each time I’ve become lost several dungeons in. Despite this, I believe it stands as being an amazing game in its design and layout. It marvels me as to how both this and the original Super Mario were released within a year of each other, both of which were miles ahead of anything else on a home console at the time. With this year marking the 30th anniversary of the franchise, one can only hope that Nintendo delivers on their promise to release another innovative, immersive experience with Zelda Wii U (If it actually comes out this year).
3 thoughts on “This Day in Gaming History: Nintendo’s Legend”
What strikes me about the Legend of Zelda series is how consistently great it has been. When you think about how many franchises were established and how many creators made names for themselves only for them to completely melt down and lose their credibility within that span of time, the fact that it remains strong is quite the accomplishment. My favorite installment is Majora’s Mask, but all of the console installments have been solid experiences; I know I’m looking forward to the next one, as always.
The franchise is easily the most consistent when you consider how many entries it has had. It’s clear Nintendo prefers quality vs. quantity when it comes to the franchise, so I never complain when an entry gets delayed or pushed. Nintendo takes their time with the games, and it shows. Thanks for the comment!
That’s the other reason the series has been so good; Nintendo always goes the extra mile when it comes to giving each entry its own identity. They never settle for making a token sequel. It’s sort of like the Metal Gear series in that regard.