Frisco Looks To Be Nation’s First Video Game Museum

HEY. RAILROAD MUSEUM, MOVE OVER. Video games need a museum!

Frisco (TX) is looking to invest in the nation’s first museum dedicated solely to video games. The Video Game History Museum, which up to this point has only been a traveling exhibit, is seeking a place to call home. This week The Board of The Frisco Community Development Corporation approved the museum, which means we may soon see  the VGHM up and running. This is great news for anyone interested in video games, history, or museums (Everyone know those people).

Why should we care? Toys have museums. Even cartoons. The fact that video games, which now make up a large part of media consumed, do not yet have a museum is pretty astounding. Promoting and maintaining video game history legitimizes and documents video games in a way that has yet to be previously done. Without proper documentation and preservation, there’s plenty of history that can be lost to time. As we have discussed in previous articles, video games are a medium that can literally see aspects disappear because of hardware limitations. Being a digital medium means that once the data for specific games are lost, they may be lost forever. Piracy, currently, has been one of the few ways games have remained in existence, which itself is horribly ironic.

We’ve seen digital video game museum’s in the past, including IGN’s Mario museum and Sonic Team’s interactive museum world in “Sonic Jam”, but a physical place to go and observe video game’s history is the next step in the development of Video game history and preservation.

In Sonic Jam players can view a digital history of the franchise without curators and volunteers lurking around.

For anyone who is interested, you should head over to the VGHM’s website.

GamerGate: Resources and Perspective

I’ve been in the dark about all of these #Gamergate going ons, so my apologies for not having written about what’s been going on.

What is Gamergate?

I don’t want to get into the specific individuals involved of the controversy, as I don’t know how fruitful it is to continuously bring up the individuals Gamergate was founded on, but it’s important to talk about how it came about. Gamergate is an ongoing controversy in which gamers are lashing back against the lack of journalistic standards in the gaming media and corruption in competitive gaming and gaming media. It arose out of a scandal involving a developer of an indie game who was allegedly having  relationships with noteworthy individuals in the gaming media that may have led to  cases of favoritism and bias in coverage of her game. Details about the female developer were leaked to the internet and gamers have responded via the hashtag on twitter #Gamergate. Since then, it has involved to include issues of feminist theory polarizing indie developers and fans and, as well, the backlash against equality in the gaming industry.

That’s an incredibly basic and unexplored synopsis of what’s been going on. It’s an extremely complicated issue that has seen poor acts on both sides on the issue. At its heart is a legitimate issue: the lack of standards in video game journalism. However, it has lost sight of that issue in many circumstances.

I don’t want to say much more about it, other than it was a issue that was a long time coming and that it will hopefully lead to changes in the industry and video game community. It’s a chance for gamers to take a stand on what they’re willing and not willing to put up, which should certainly be fair standards and absolutely no use of harassment, regardless of if you’re in the community or in the media.

Resources that I recommend for a fair representation of the issue:

Leigh Alexander’s “Gamers are over” article:…s_are_over.php

David Auerbach’s response “Gaming Journalism is Over”:…_but_they.html

L. Rhodes’s article “To fair-minded proponents of #GamerGate”:…e-7f3ce77301bb

Sony is Offering a “Playstation Class” at a Korean University

“Hey kids, get off those video games and do your homework!”

“But Dad! These video games ARE our homework”

That’s the dream for many young kids, and it seems like that dream just may come true, at least for some lucky college kids in Korea. Sony has partnered with Sangmyung University Seoul to bring the first ever Playstation college course focusing on the development and branding of Sony Playstation products and games. As seen in the picture, Sony has created unique desks for the students, each with their very own Dualshock 4 and PS Vita. Is this insane? Yeah, kind of

The class, which started today, is said to have weekly lecturers come in and speak about different facets of the video game industry. Will it be worthwhile? Will it make participants live and breathe Sony products? Time will tell. Next week’s guest lecturer is Kratos, who will tell you about how to kill Gods.

It’s certainly is a forward thinking tactic on Sony’s part to jump on the next wave of video game developers. With so many universities and schools beginning to include  video game design programs or classes at their school, it’s not that surprising that a major company has decided to invest in the next generation of developers. With the industry on the rise, getting the best and brightest students will be important for many companies. Still, I can’t help but think it’s pretty heavy handed; one look at the classroom an I can’t imagine the class is going to be very objective to the industry as a whole. However, it’s positive to see video game get their rightful place in the academic world, sponsored by Sony or not.

It’s still better than Sega’s attempt in the 90s in which Sonic indoctrinated children via a staff and student populations made up primarily nightmare inducing animals.

Check out GaminginAsia’s piece for more details!